For 8-bit RGB(A) texture formats we set the PIPE_BIND_RENDER_TARGET flag to try to get a hardware format which also supports rendering (for FBO textures). Do the same thing for floating point formats.
This allows the Redway Flat demo to run. --- src/mesa/state_tracker/st_format.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index 0c94428..144b7d6 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -1963,7 +1963,11 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target, else if (internalFormat == 3 || internalFormat == 4 || internalFormat == GL_RGB || internalFormat == GL_RGBA || internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 || - internalFormat == GL_BGRA) + internalFormat == GL_BGRA || + internalFormat == GL_RGB16F || + internalFormat == GL_RGBA16F || + internalFormat == GL_RGB32F || + internalFormat == GL_RGBA32F) bindings |= PIPE_BIND_RENDER_TARGET; /* GLES allows the driver to choose any format which matches -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev