On Tue, 2015-09-29 at 01:05 -0400, Ilia Mirkin wrote: > On Mon, Sep 28, 2015 at 10:42 PM, Timothy Arceri < > t_arc...@yahoo.com.au> wrote: > > Since commit c0cd5b var->data.binding was being used as a > > replacement > > for atomic buffer index, but they don't have to be the same value > > they > > just happen to end up the same when binding is 0. > > > > Now that we store the atomic uniform location in var->data.location > > we can use this to lookup the atomic buffer index in uniform > > storage. > > > > For arrays of arrays the outer arrays have separate uniform > > locations > > however they all share the same buffer so we can get the buffer > > index > > using the base uniform location. > > > > Cc: Alejandro PiƱeiro <apinhe...@igalia.com> > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90175 > > --- > > src/glsl/nir/glsl_to_nir.cpp | 2 -- > > src/glsl/nir/nir.h | 4 ++-- > > src/glsl/nir/nir_lower_atomics.c | 18 ++++++++++++-- > > ---- > > src/mesa/drivers/dri/i965/brw_nir.c | 6 ++++-- > > src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 2 +- > > 5 files changed, 19 insertions(+), 13 deletions(-) > > > > diff --git a/src/glsl/nir/glsl_to_nir.cpp > > b/src/glsl/nir/glsl_to_nir.cpp > > index f03a107..30726be 100644 > > --- a/src/glsl/nir/glsl_to_nir.cpp > > +++ b/src/glsl/nir/glsl_to_nir.cpp > > @@ -330,8 +330,6 @@ nir_visitor::visit(ir_variable *ir) > > > > var->data.index = ir->data.index; > > var->data.binding = ir->data.binding; > > - /* XXX Get rid of buffer_index */ > > - var->data.atomic.buffer_index = ir->data.binding; > > var->data.atomic.offset = ir->data.atomic.offset; > > var->data.image.read_only = ir->data.image_read_only; > > var->data.image.write_only = ir->data.image_write_only; > > diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h > > index 4f45770..670e39e 100644 > > --- a/src/glsl/nir/nir.h > > +++ b/src/glsl/nir/nir.h > > @@ -308,7 +308,6 @@ typedef struct { > > * Location an atomic counter is stored at. > > */ > > struct { > > - unsigned buffer_index; > > unsigned offset; > > } atomic; > > > > @@ -1880,7 +1879,8 @@ void nir_lower_clip_fs(nir_shader *shader, > > unsigned ucp_enables); > > > > void nir_lower_two_sided_color(nir_shader *shader); > > > > -void nir_lower_atomics(nir_shader *shader); > > +void nir_lower_atomics(nir_shader *shader, > > + const struct gl_shader_program > > *shader_program); > > void nir_lower_to_source_mods(nir_shader *shader); > > > > bool nir_lower_gs_intrinsics(nir_shader *shader); > > diff --git a/src/glsl/nir/nir_lower_atomics.c > > b/src/glsl/nir/nir_lower_atomics.c > > index 46e1376..52e7675 100644 > > --- a/src/glsl/nir/nir_lower_atomics.c > > +++ b/src/glsl/nir/nir_lower_atomics.c > > @@ -25,6 +25,7 @@ > > * > > */ > > > > +#include "ir_uniform.h" > > #include "nir.h" > > #include "main/config.h" > > #include <assert.h> > > @@ -35,7 +36,8 @@ > > */ > > > > static void > > -lower_instr(nir_intrinsic_instr *instr, nir_function_impl *impl) > > +lower_instr(nir_intrinsic_instr *instr, > > + const struct gl_shader_program *shader_program) > > { > > nir_intrinsic_op op; > > switch (instr->intrinsic) { > > @@ -60,10 +62,11 @@ lower_instr(nir_intrinsic_instr *instr, > > nir_function_impl *impl) > > return; /* atomics passed as function arguments can't be > > lowered */ > > > > void *mem_ctx = ralloc_parent(instr); > > + unsigned uniform_loc = instr->variables[0]->var->data.location; > > > > nir_intrinsic_instr *new_instr = > > nir_intrinsic_instr_create(mem_ctx, op); > > new_instr->const_index[0] = > > - (int) instr->variables[0]->var->data.atomic.buffer_index; > > + shader_program > > ->UniformStorage[uniform_loc].atomic_buffer_index; > > > > nir_load_const_instr *offset_const = > > nir_load_const_instr_create(mem_ctx, 1); > > offset_const->value.u[0] = instr->variables[0]->var > > ->data.atomic.offset; > > @@ -128,22 +131,25 @@ lower_instr(nir_intrinsic_instr *instr, > > nir_function_impl *impl) > > } > > > > static bool > > -lower_block(nir_block *block, void *state) > > +lower_block(nir_block *block, void *prog) > > { > > nir_foreach_instr_safe(block, instr) { > > if (instr->type == nir_instr_type_intrinsic) > > - lower_instr(nir_instr_as_intrinsic(instr), state); > > + lower_instr(nir_instr_as_intrinsic(instr), > > + (const struct gl_shader_program *) prog); > > } > > > > return true; > > } > > > > void > > -nir_lower_atomics(nir_shader *shader) > > +nir_lower_atomics(nir_shader *shader, > > + const struct gl_shader_program *shader_program) > > { > > nir_foreach_overload(shader, overload) { > > if (overload->impl) { > > - nir_foreach_block(overload->impl, lower_block, overload > > ->impl); > > + nir_foreach_block(overload->impl, lower_block, > > + (void *) shader_program); > > nir_metadata_preserve(overload->impl, > > nir_metadata_block_index | > > > > nir_metadata_dominance); > > } > > diff --git a/src/mesa/drivers/dri/i965/brw_nir.c > > b/src/mesa/drivers/dri/i965/brw_nir.c > > index 1d4f6ab..22909a1 100644 > > --- a/src/mesa/drivers/dri/i965/brw_nir.c > > +++ b/src/mesa/drivers/dri/i965/brw_nir.c > > @@ -155,8 +155,10 @@ brw_create_nir(struct brw_context *brw, > > nir_lower_system_values(nir); > > nir_validate_shader(nir); > > > > - nir_lower_atomics(nir); > > - nir_validate_shader(nir); > > + if (shader_prog) { > > + nir_lower_atomics(nir, shader_prog); > > + nir_validate_shader(nir); > > + } > > > > nir_optimize(nir, is_scalar); > > > > diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp > > b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp > > index 63c40ba..a74eb86 100644 > > --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp > > +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp > > @@ -2435,7 +2435,7 @@ > > vec4_visitor::visit_atomic_counter_intrinsic(ir_call *ir) > > ir->actual_parameters.get_head()); > > ir_variable *location = deref->variable_referenced(); > > unsigned surf_index = (prog_data->base.binding_table.abo_start > > + > > - location->data.binding); > > + shader_prog->UniformStorage[location > > ->data.location].atomic_buffer_index); > > Shouldn't there be a similar adjustment in brw_upload_abo_surfaces? > (Although I admit to not fully understanding this stuff, so very much > an open question.)
Which part are you talking about? I assume you mean this line: struct gl_atomic_buffer_binding *binding = &ctx->AtomicBufferBindings[prog->AtomicBuffers[i].Binding] It looks fine to me. prog->AtomicBuffers[i].Binding gets the binding for each active buffer and then uses the binding as the index to AtomicBufferBindings to look up the buffer object which was set in bind_atomic_buffer() using the binding as the index. > > > > > /* Calculate the surface offset */ > > src_reg offset(this, glsl_type::uint_type); > > -- > > 2.4.3 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev