The following are standalone patches I would like to commit asap. [PATCH 05/27] glsl: remove dead code in a single pass [PATCH 10/27] i965: fix atomic buffer index for bindings other than 0 [PATCH 13/27] glsl: fix whitespace
Changes in v6 - fix image support after chages to master - fix vector output AoA on i965 - rebase series on SSBO changes - add interface AoA support (this make us more spec compliant than the AMD & Nvidia binaries ) - some previous reviewed patches have been pushed Changes in v5: - Indirect indexing of samplers now supported - Various updates based on feedback from Ian - Some previous standalone patches pushed Changes in v4: - Desktop support - Image support - Much faster constant optimisation pass Changes in v3: - Rebased on the tessellation and subroutine changes - Atomic counter AoA now working including indirect indexing (previously I had broken piglit tests that were always passing as long as the shader compiled) - Included fix for atomic counters with binding other than 0 - Split the program interface query chages for easier review Changes in v2: - Reworked how uniform AoA are handled which simplified things greatly. - Transform feedback and program interface query now working with AoA. - Speed up glsl optimisation pass via improvement to dead code elimination. - Some smaller reviewed patches pushed. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev