On 28.09.2015 07:53, Marek Olšák wrote:
> 
> +     if (sctx->last_trace_buf) {
> +             /* We are expecting that the ddebug pipe has already
> +              * waited for the context, so this buffer should be idle.
> +              * If the GPU is hung, there is no point in waiting for it.
> +              */
> +             uint32_t *map =
> +                             
> sctx->b.ws->buffer_map(sctx->last_trace_buf->cs_buf,

Either append the last line to the previous line, or re-indent it and
the following lines.


-- 
Earthling Michel Dänzer               |               http://www.amd.com
Libre software enthusiast             |             Mesa and X developer
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