On 28.09.2015 07:53, Marek Olšák wrote: > > + if (sctx->last_trace_buf) { > + /* We are expecting that the ddebug pipe has already > + * waited for the context, so this buffer should be idle. > + * If the GPU is hung, there is no point in waiting for it. > + */ > + uint32_t *map = > + > sctx->b.ws->buffer_map(sctx->last_trace_buf->cs_buf,
Either append the last line to the previous line, or re-indent it and the following lines. -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev