This is what I see when I run valgrind --leak-check=full bin/shader_runner tests/spec/arb_shader_atomic_counters/execution/vs-simple-inc-dec-read.shader_test -fbo -auto
Anybody know what's going on with these? Cheers, -ilia ==7899== Invalid read of size 4 ==7899== at 0x483C3DC: memcpy (vg_replace_strmem.c:916) ==7899== by 0x59FEBB3: _mesa_propagate_uniforms_to_driver_storage (uniform_query.cpp:562) ==7899== by 0x5AEA113: _mesa_associate_uniform_storage (ir_to_mesa.cpp:2486) ==7899== by 0x5AD0937: get_mesa_program(gl_context*, gl_shader_program*, gl_shader*) (st_glsl_to_tgsi.cpp:6009) ==7899== by 0x5AD12FF: st_link_shader (st_glsl_to_tgsi.cpp:6223) ==7899== by 0x5AEBB7F: _mesa_glsl_link_shader (ir_to_mesa.cpp:2983) ==7899== by 0x59A8DCF: link_program (shaderapi.c:1037) ==7899== by 0x59AA5C7: _mesa_LinkProgram (shaderapi.c:1507) ==7899== by 0x50B39AB: shared_dispatch_stub_509 (glapi_mapi_tmp.h:19702) ==7899== by 0x48F59C7: stub_glLinkProgram (in /home/ilia/piglit/lib/libpiglitutil_gl.so.0) ==7899== Address 0x7730650 is 0 bytes after a block of size 24 alloc'd ==7899== at 0x4838E48: calloc (vg_replace_malloc.c:623) ==7899== by 0x5BF2E83: ralloc_size (ralloc.c:113) ==7899== by 0x5BF2F2B: rzalloc_size (ralloc.c:134) ==7899== by 0x5BF31FB: rzalloc_array_size (ralloc.c:196) ==7899== by 0x5C0315F: link_assign_uniform_locations(gl_shader_program*, unsigned int) (link_uniforms.cpp:1146) ==7899== by 0x5C1327B: link_shaders(gl_context*, gl_shader_program*) (linker.cpp:4004) ==7899== by 0x5AEBB5B: _mesa_glsl_link_shader (ir_to_mesa.cpp:2979) ==7899== by 0x59A8DCF: link_program (shaderapi.c:1037) ==7899== by 0x59AA5C7: _mesa_LinkProgram (shaderapi.c:1507) ==7899== by 0x50B39AB: shared_dispatch_stub_509 (glapi_mapi_tmp.h:19702) ==7899== by 0x48F59C7: stub_glLinkProgram (in /home/ilia/piglit/lib/libpiglitutil_gl.so.0) ==7899== PIGLIT: {"result": "pass" } ==7899== ==7899== HEAP SUMMARY: ==7899== in use at exit: 14,348 bytes in 83 blocks ==7899== total heap usage: 71,036 allocs, 70,953 frees, 17,106,253 bytes allocated ==7899== ==7899== 8 bytes in 1 blocks are definitely lost in loss record 3 of 29 ==7899== at 0x4836734: malloc (vg_replace_malloc.c:296) ==7899== by 0x5C03CEF: string_to_uint_map::iterate(void (*)(char const*, unsigned int, void*), void*) (hash_table.h:244) ==7899== by 0x5C0311B: link_assign_uniform_locations(gl_shader_program*, unsigned int) (link_uniforms.cpp:1140) ==7899== by 0x5C1327B: link_shaders(gl_context*, gl_shader_program*) (linker.cpp:4004) ==7899== by 0x5AEBB5B: _mesa_glsl_link_shader (ir_to_mesa.cpp:2979) ==7899== by 0x59A8DCF: link_program (shaderapi.c:1037) ==7899== by 0x59AA5C7: _mesa_LinkProgram (shaderapi.c:1507) ==7899== by 0x50B39AB: shared_dispatch_stub_509 (glapi_mapi_tmp.h:19702) ==7899== by 0x48F59C7: stub_glLinkProgram (in /home/ilia/piglit/lib/libpiglitutil_gl.so.0) _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev