On Fri, Sep 25, 2015 at 10:47 AM, Kenneth Graunke <kenn...@whitecape.org> wrote: > With static vertex counts, the final EOT write doesn't actually write > any data - it's just there to end the thread. Typically, the last > thing before ending the thread will be an EmitVertex() call, resulting > in a URB write. We can just set EOT on that. > > Note that this isn't always possible - there might be an intervening > SSBO write/image store, or the URB write may have been in a loop. > > shader-db statistics for geometry shaders only: > > total instructions in shared programs: 3173 -> 3149 (-0.76%) > instructions in affected programs: 176 -> 152 (-13.64%) > total loops in shared programs: 1 -> 1 (0.00%)
I've been stripping out lines like this, or "HURT: 0" from my stats when they don't really indicate anything that wasn't expected. I can patch report.py to simply not print them in those cases if we want. > helped: 8 > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > --- > src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 15 +++++++++++++++ > 1 file changed, 15 insertions(+) > > This requires my previous series. We could extend this to Gen7 as well... > we'd just need to move the GS_OPCODE_SET_VERTEX_COUNT above the earlier > URB write so the message header bits get set. I just haven't pulled out > the older laptop. This didn't seem to help performance in Gl32GSCloth. > Maybe a tiny bit, but not easily measured. > > diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp > b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp > index acf0501..d2edc57 100644 > --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp > +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp > @@ -236,6 +236,21 @@ vec4_gs_visitor::emit_thread_end() > > bool static_vertex_count = c->prog_data.static_vertex_count != -1; > > + /* If the previous instruction was a URB write, we don't need to issue > + * a second one - we can just set the EOT bit on the previous write. > + * > + * Skip this on Gen8+ unless there's a static vertex count, as we also > + * need to write the vertex count out, and combining the two may not be > + * possible (or at least not straightforward). > + */ > + vec4_instruction *last = (vec4_instruction *) instructions.get_tail(); > + if (last && last->opcode == GS_OPCODE_URB_WRITE && > + !(INTEL_DEBUG & DEBUG_SHADER_TIME) && > + devinfo->gen >= 8 && static_vertex_count) { > + last->urb_write_flags = BRW_URB_WRITE_EOT | last->urb_write_flags; The operand ordering on the RHS made me thing something odd was going on. Change this to...? last->urb_write_flags |= BRW_URB_WRITE_EOT; With that, Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev