Hi Ian (and other spec experts), The ARB_ssbo spec mentions the following:
OpenGL 4.0 (either core or compatibility profile) is required. ... Additionally, the shading language provides the memoryBarrier() function to control the relative order of memory accesses within individual shader invocations and provides various memory qualifiers controlling how the memory corresponding to individual variables is accessed. However the memoryBarrier() function only becomes available in GLSL 4.20 [along with the glMemoryBarrier() function that the spec also refers to] or with ARB_shader_image_load_store. Is the implication that such functionality should be auto-exposed in image-less drivers that support ssbo? Or that this functionality should just not exist unless images are supported? This is relevant to me as I plan on adding ssbo support to gallium before images. Also, is there really anything in there that would prevent this from being exposed on a GL 3.1 driver (I'm thinking of freedreno which doesn't support GS yet and is my initial target for this, since I can make atomics actually work on there, unlike NVIDIA where the damn things just won't budge without some magic yet-to-be-found make-it-work bit). Cheers, -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev