On 09/25/2015 08:45 AM, Ilia Mirkin wrote:
On Fri, Sep 11, 2015 at 3:19 AM, Tapani Pälli <tapani.pa...@intel.com> wrote:
This makes sure that user is still able to query properties about
variables that have gotten packed by lower_packed_varyings pass.
Fixes following OpenGL ES 3.1 test:
ES31-CTS.program_interface_query.separate-programs-vertex
v2: fix 'name included in packed list' check (Ilia Mirkin)
v3: iterate over instances of name using strtok_r (Ilia Mirkin)
Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
---
src/glsl/linker.cpp | 80 ++++++++++++++++++++++++++++++++++++++++++++++++++---
1 file changed, 76 insertions(+), 4 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 94f847e..de499e2 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -3211,6 +3251,33 @@ add_interface_variables(struct gl_shader_program *shProg,
return true;
}
+static bool
+add_packed_varyings(struct gl_shader_program *shProg, int stage)
+{
+ struct gl_shader *sh = shProg->_LinkedShaders[stage];
+ GLenum iface;
+
+ if (!sh || !sh->packed_varyings)
+ return true;
+
+ foreach_in_list(ir_instruction, node, sh->packed_varyings) {
+ ir_variable *var = node->as_variable();
+ if (var) {
+ switch (var->data.mode) {
+ case ir_var_shader_in:
+ iface = GL_PROGRAM_INPUT;
+ case ir_var_shader_out:
+ iface = GL_PROGRAM_OUTPUT;
I happened to notice this when looking over pushed commits. The issue
above should be obvious... should probably fix that, and ideally add a
piglit test that would catch it?
Oh dear, yep I'll fix it soon and also add a default case (which should
not be hit).
// Tapani
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