On Mon, Sep 21, 2015 at 2:16 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > On Mon, Sep 21, 2015 at 2:04 PM, Matt Turner <matts...@gmail.com> wrote: >> With NIR: >> >> instructions in affected programs: 111508 -> 109193 (-2.08%) >> helped: 507 > > *sigh* Any idea who's emitting these MOV's? If it's vec_to_movs, we > should probably fix it one of these days. In any case,
No idea. I found it by looking at a shader like team-fortress-2/2200.shader_test -- which contains a series of no-op moves inside an if/endif. >> Without NIR: >> >> instructions in affected programs: 28763 -> 28474 (-1.00%) >> helped: 186 >> --- >> src/mesa/drivers/dri/i965/brw_vec4.cpp | 21 +++++++++++++++++++++ >> 1 file changed, 21 insertions(+) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp >> b/src/mesa/drivers/dri/i965/brw_vec4.cpp >> index ed49cd3..d09a8dd 100644 >> --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp >> +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp >> @@ -1021,6 +1021,27 @@ vec4_visitor::opt_register_coalesce() >> inst->src[0].abs || inst->src[0].negate || inst->src[0].reladdr) >> continue; >> > > Could we add a quick comment here that we're detecting a no-op MOV? Sure. I added /* Remove no-op MOVs */ above the if statement. > With that, > > Reviewed-by: Jason Ekstrand <jason.ekstr...@intel.com> Thanks! _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev