On Thu, Sep 10, 2015 at 03:35:56PM +0200, Iago Toral Quiroga wrote: > v2: > - Fix ssbo loads with boolean variables. > > Reviewed-by: Connor Abbott <connor.w.abb...@intel.com> > --- > src/glsl/nir/glsl_to_nir.cpp | 80 > ++++++++++++++++++++++++++++++++- > src/glsl/nir/nir_intrinsics.h | 2 +- > src/glsl/nir/nir_lower_phis_to_scalar.c | 2 + > 3 files changed, 81 insertions(+), 3 deletions(-) > > diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp > index 6f1e20a..cb7b196 100644 > --- a/src/glsl/nir/glsl_to_nir.cpp > +++ b/src/glsl/nir/glsl_to_nir.cpp > @@ -646,11 +646,14 @@ nir_visitor::visit(ir_call *ir) > op = nir_intrinsic_image_size; > } else if (strcmp(ir->callee_name(), "__intrinsic_store_ssbo") == 0) { > op = nir_intrinsic_store_ssbo; > + } else if (strcmp(ir->callee_name(), "__intrinsic_load_ssbo") == 0) { > + op = nir_intrinsic_load_ssbo; > } else { > unreachable("not reached"); > } > > nir_intrinsic_instr *instr = nir_intrinsic_instr_create(shader, op); > + nir_alu_instr *load_ssbo_compare; > > switch (op) { > case nir_intrinsic_atomic_counter_read_var: > @@ -776,11 +779,75 @@ nir_visitor::visit(ir_call *ir) > instr->src[1] = evaluate_rvalue(block); > break; > } > + case nir_intrinsic_load_ssbo: { > + exec_node *param = ir->actual_parameters.get_head(); > + ir_rvalue *block = ((ir_instruction *)param)->as_rvalue(); > + > + param = param->get_next(); > + ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue(); > + > + /* Check if we need the indirect version */ > + ir_constant *const_offset = offset->as_constant(); > + if (!const_offset) { > + op = nir_intrinsic_load_ssbo_indirect; > + ralloc_free(instr); > + instr = nir_intrinsic_instr_create(shader, op); > + instr->src[1] = evaluate_rvalue(offset); > + instr->const_index[0] = 0; > + } else { > + instr->const_index[0] = const_offset->value.u[0]; > + } > + > + instr->src[0] = evaluate_rvalue(block); > + > + const glsl_type *type = ir->return_deref->var->type; > + instr->num_components = type->vector_elements; > + > + /* Setup destination register */ > + nir_ssa_dest_init(&instr->instr, &instr->dest, > + type->vector_elements, NULL); > + > + /* Insert the created nir instruction now since in the case of > boolean > + * result we will need to emit another instruction after it > + */ > + nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
I'd prefer moving this insert into the GLSL_TYPE_BOOL condition below... > + /* > + * In SSBO/UBO's, a true boolean value is any non-zero value, but we > + * consider a true boolean to be ~0. Fix this up with a != 0 > + * comparison. > + */ > + if (type->base_type == GLSL_TYPE_BOOL) { ... that is, here... > + nir_load_const_instr *const_zero = > + nir_load_const_instr_create(shader, 1); > + const_zero->value.u[0] = 0; > + nir_instr_insert_after_cf_list(this->cf_node_list, > + &const_zero->instr); > + > + load_ssbo_compare = nir_alu_instr_create(shader, nir_op_ine); and then, insteed of introducing and using 'load_ssbo_compare' here, re-use 'instr' for the compare instruction... > + load_ssbo_compare->src[0].src.is_ssa = true; > + load_ssbo_compare->src[0].src.ssa = &instr->dest.ssa; > + load_ssbo_compare->src[1].src.is_ssa = true; > + load_ssbo_compare->src[1].src.ssa = &const_zero->def; > + for (unsigned i = 0; i < type->vector_elements; i++) > + load_ssbo_compare->src[1].swizzle[i] = 0; > + nir_ssa_dest_init(&load_ssbo_compare->instr, > + &load_ssbo_compare->dest.dest, > + type->vector_elements, NULL); > + load_ssbo_compare->dest.write_mask = (1 << > type->vector_elements) - 1; > + nir_instr_insert_after_cf_list(this->cf_node_list, > + &load_ssbo_compare->instr); > + } > + > + break; > + } > default: > unreachable("not reached"); > } > > - nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr); > + /* nir_intrinsic_load_ssbo{_indirect} were already emitted */ > + if (op != nir_intrinsic_load_ssbo && op != > nir_intrinsic_load_ssbo_indirect) > + nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr); > That way we don't need anything special here for ssbo_load... > if (ir->return_deref) { > nir_intrinsic_instr *store_instr = > @@ -789,7 +856,16 @@ nir_visitor::visit(ir_call *ir) > > store_instr->variables[0] = > evaluate_deref(&store_instr->instr, ir->return_deref); > - store_instr->src[0] = nir_src_for_ssa(&instr->dest.ssa); > + > + /* If nir_intrinsic_load_ssbo{_indirect} is loading a boolean > variable, > + * the value is on load_ssbo_compare's dest. Use it instead. > + */ > + if ((op == nir_intrinsic_load_ssbo || op == > nir_intrinsic_load_ssbo_indirect) && > + ir->return_deref->var->type->base_type == GLSL_TYPE_BOOL) { > + store_instr->src[0] = > nir_src_for_ssa(&load_ssbo_compare->dest.dest.ssa); > + } else { > + store_instr->src[0] = nir_src_for_ssa(&instr->dest.ssa); > + } nor here. > nir_instr_insert_after_cf_list(this->cf_node_list, > &store_instr->instr); > diff --git a/src/glsl/nir/nir_intrinsics.h b/src/glsl/nir/nir_intrinsics.h > index 38f22c1..53066c6 100644 > --- a/src/glsl/nir/nir_intrinsics.h > +++ b/src/glsl/nir/nir_intrinsics.h > @@ -174,7 +174,7 @@ SYSTEM_VALUE(invocation_id, 1) > LOAD(uniform, 0, 2, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) > LOAD(ubo, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) > LOAD(input, 0, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) > -/* LOAD(ssbo, 1, 0) */ > +LOAD(ssbo, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE) > > /* > * Stores work the same way as loads, except now the first register input is > diff --git a/src/glsl/nir/nir_lower_phis_to_scalar.c > b/src/glsl/nir/nir_lower_phis_to_scalar.c > index 739170d..bdb7e6a 100644 > --- a/src/glsl/nir/nir_lower_phis_to_scalar.c > +++ b/src/glsl/nir/nir_lower_phis_to_scalar.c > @@ -94,6 +94,8 @@ is_phi_src_scalarizable(nir_phi_src *src, > case nir_intrinsic_load_uniform_indirect: > case nir_intrinsic_load_ubo: > case nir_intrinsic_load_ubo_indirect: > + case nir_intrinsic_load_ssbo: > + case nir_intrinsic_load_ssbo_indirect: > case nir_intrinsic_load_input: > case nir_intrinsic_load_input_indirect: > return true; > -- > 1.9.1 > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev