https://bugs.freedesktop.org/show_bug.cgi?id=79783
--- Comment #6 from gregory.hain...@gmail.com --- Hum, it could be related to item4 (assign_varying_locations). /* Operate in a total of four passes. * * 1. Sort inputs / outputs into a canonical order. This is necessary so * that inputs / outputs of separable shaders will be assigned * predictable locations regardless of the order in which declarations * appeared in the shader source. * * 2. Assign locations for any matching inputs and outputs. * * 3. Mark output variables in the producer that do not have locations as * not being outputs. This lets the optimizer eliminate them. * * 4. Mark input variables in the consumer that do not have locations as * not being inputs. This lets the optimizer eliminate them. */ But the shader uses a basic interface block without location (as far as I understand). in SHADER { vec4 p; vec2 t; } PSin; -- You are receiving this mail because: You are the assignee for the bug.
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