On Tue, 2015-09-15 at 14:01 -0700, Jason Ekstrand wrote: > On Tue, Sep 15, 2015 at 11:52 AM, Jason Ekstrand < > ja...@jlekstrand.net> wrote: > > On Tue, Sep 15, 2015 at 12:51 AM, Timothy Arceri < > > t_arc...@yahoo.com.au> wrote: > > > As a bonus we get indirect support for arrays of arrays for free. > > > > > > V4: fix struct member location caclulation, use nir_ssa_def > > > rather than > > > nir_src for the indirect as suggested by Jason > > > > > > V3: Use nir_instr_rewrite_src() with empty src rather then > > > clearing > > > the use_link list directly for the old indirects as suggested by > > > Jason > > > > > > V2: Fixed validation error in debug build > > > > > > Cc: Jason Ekstrand <jason.ekstr...@intel.com> > > > --- > > > src/glsl/nir/nir_lower_samplers.cpp | 160 ++++++++++++++++++++-- > > > -------------- > > > 1 file changed, 88 insertions(+), 72 deletions(-) > > > > > > diff --git a/src/glsl/nir/nir_lower_samplers.cpp > > > b/src/glsl/nir/nir_lower_samplers.cpp > > > index 9583b45..623a07c 100644 > > > --- a/src/glsl/nir/nir_lower_samplers.cpp > > > +++ b/src/glsl/nir/nir_lower_samplers.cpp > > > @@ -24,6 +24,7 @@ > > > */ > > > > > > #include "nir.h" > > > +#include "nir_builder.h" > > > #include "../program.h" > > > #include "program/hash_table.h" > > > #include "ir_uniform.h" > > > @@ -35,105 +36,120 @@ extern "C" { > > > #include "program/program.h" > > > } > > > > > > -static unsigned > > > -get_sampler_index(const struct gl_shader_program > > > *shader_program, > > > - gl_shader_stage stage, const char *name) > > > +/* Calculate the sampler index based on array indicies and also > > > + * calculate the base uniform location for struct members. > > > + */ > > > +static void > > > +calc_sampler_offsets(nir_deref *tail, nir_tex_instr *instr, > > > + unsigned *array_elements, nir_ssa_def > > > **indirect, > > > + nir_builder *b, unsigned *location) > > > { > > > - unsigned location; > > > - if (!shader_program->UniformHash->get(location, name)) { > > > - assert(!"failed to find sampler"); > > > - return 0; > > > - } > > > + if (tail->child != NULL) { > > > + switch (tail->child->deref_type) { > > > + case nir_deref_type_array: { > > > + nir_deref_array *deref_array = nir_deref_as_array(tail > > > ->child); > > > > > > - if (!shader_program > > > ->UniformStorage[location].sampler[stage].active) { > > > - assert(!"cannot return a sampler"); > > > - return 0; > > > - } > > > + assert(deref_array->deref_array_type != > > > nir_deref_array_type_wildcard); > > > + > > > + calc_sampler_offsets(tail->child, instr, > > > array_elements, > > > + indirect, b, location); > > > + instr->sampler_index += deref_array->base_offset * > > > *array_elements; > > > + > > > + if (deref_array->deref_array_type == > > > nir_deref_array_type_indirect) { > > > + nir_ssa_def *mul = > > > + nir_imul(b, nir_imm_int(b, *array_elements), > > > + nir_ssa_for_src(b, deref_array > > > ->indirect, 1)); > > > + > > > + nir_instr_rewrite_src(&instr->instr, &deref_array > > > ->indirect, > > > + NIR_SRC_INIT); > > > + > > > + if (*indirect) { > > > + *indirect = nir_iadd(b, *indirect, mul); > > > + } else { > > > + *indirect = mul; > > > + } > > > + } > > > + > > > + *array_elements *= glsl_get_length(tail->type); > > > + break; > > > + } > > > + > > > + case nir_deref_type_struct: { > > > + nir_deref_struct *deref_struct = > > > nir_deref_as_struct(tail->child); > > > + *location += tail->type > > > ->record_location_offset(deref_struct->index); > > > + calc_sampler_offsets(tail->child, instr, > > > array_elements, > > > + indirect, b, location); > > > + break; > > > + } > > > > > > - return shader_program > > > ->UniformStorage[location].sampler[stage].index; > > > + default: > > > + unreachable("Invalid deref type"); > > > + break; > > > + } > > > + } else { > > > + return; > > > > Why don't we just do "if (tail->child == NULL) return;" at the top? > > That way you don't have to go all the way down here to figure out > > what > > we do in the else case. > > > > > + } > > > } > > > > > > static void > > > lower_sampler(nir_tex_instr *instr, const struct > > > gl_shader_program *shader_program, > > > - gl_shader_stage stage, void *mem_ctx) > > > + gl_shader_stage stage, nir_builder *builder) > > > { > > > if (instr->sampler == NULL) > > > return; > > > > > > - /* Get the name and the offset */ > > > instr->sampler_index = 0; > > > - char *name = ralloc_strdup(mem_ctx, instr->sampler->var > > > ->name); > > > + unsigned location = instr->sampler->var->data.location; > > > > > > - for (nir_deref *deref = &instr->sampler->deref; > > > - deref->child; deref = deref->child) { > > > - switch (deref->child->deref_type) { > > > - case nir_deref_type_array: { > > > - nir_deref_array *deref_array = nir_deref_as_array(deref > > > ->child); > > > + if (instr->sampler->deref.child) { > > > > The calc_sampler_offsets() function does this check for you and > > becomes a no-op if cuild == NULL so there's no real reason to check > > it > > twice. > > > > Other than my few trivial comments here and the stuff about > > reworking > > the structure position function, this is looking really good! > > Don't > > bother and send a whole v5; just resend the stuff for 5 and 6 > > (which > > may now be one patch). > > --Jason > > Two notes: > 1) I ran this through our CI system and there were no regressions on > any Intel hardware so as soon as we get the review comments on 5 and > 6 > addressed, we should be good-to-go.
Great! Thanks. > 2) As provided, it won't build thanks to a change Rob Clark made to > nir_builder.h. I've sent out a patch to fix it but that needs to > land > first. No problem, I noticed this on IRC. > > > > + unsigned array_elements = 1; > > > + nir_ssa_def *indirect = NULL; > > > > > > - assert(deref_array->deref_array_type != > > > nir_deref_array_type_wildcard); > > > + builder->cursor = nir_before_instr(&instr->instr); > > > + calc_sampler_offsets(&instr->sampler->deref, instr, > > > &array_elements, > > > + &indirect, builder, &location); > > > > > > - if (deref_array->deref.child) { > > > - ralloc_asprintf_append(&name, "[%u]", > > > - deref_array->deref_array_type == > > > nir_deref_array_type_direct ? > > > - deref_array->base_offset : 0); > > > - } else { > > > - assert(deref->child->type->base_type == > > > GLSL_TYPE_SAMPLER); > > > - instr->sampler_index = deref_array->base_offset; > > > - } > > > + if (indirect) { > > > + /* First, we have to resize the array of texture > > > sources */ > > > + nir_tex_src *new_srcs = rzalloc_array(instr, > > > nir_tex_src, > > > + instr->num_srcs + > > > 1); > > > > > > - /* XXX: We're assuming here that the indirect is the > > > last array > > > - * thing we have. This should be ok for now as we > > > don't support > > > - * arrays_of_arrays yet. > > > - */ > > > - if (deref_array->deref_array_type == > > > nir_deref_array_type_indirect) { > > > - /* First, we have to resize the array of texture > > > sources */ > > > - nir_tex_src *new_srcs = rzalloc_array(instr, > > > nir_tex_src, > > > - instr > > > ->num_srcs + 1); > > > - > > > - for (unsigned i = 0; i < instr->num_srcs; i++) { > > > - new_srcs[i].src_type = instr->src[i].src_type; > > > - nir_instr_move_src(&instr->instr, > > > &new_srcs[i].src, > > > - &instr->src[i].src); > > > - } > > > + for (unsigned i = 0; i < instr->num_srcs; i++) { > > > + new_srcs[i].src_type = instr->src[i].src_type; > > > + nir_instr_move_src(&instr->instr, &new_srcs[i].src, > > > + &instr->src[i].src); > > > + } > > > > > > - ralloc_free(instr->src); > > > - instr->src = new_srcs; > > > + ralloc_free(instr->src); > > > + instr->src = new_srcs; > > > > > > - /* Now we can go ahead and move the source over to > > > being a > > > - * first-class texture source. > > > - */ > > > - instr->src[instr->num_srcs].src_type = > > > nir_tex_src_sampler_offset; > > > - instr->num_srcs++; > > > - nir_instr_move_src(&instr->instr, > > > + /* Now we can go ahead and move the source over to > > > being a > > > + * first-class texture source. > > > + */ > > > + instr->src[instr->num_srcs].src_type = > > > nir_tex_src_sampler_offset; > > > + instr->num_srcs++; > > > + nir_instr_rewrite_src(&instr->instr, > > > &instr->src[instr->num_srcs - > > > 1].src, > > > - &deref_array->indirect); > > > + nir_src_for_ssa(indirect)); > > > > > > - instr->sampler_array_size = glsl_get_length(deref > > > ->type); > > > - } > > > - break; > > > - } > > > - > > > - case nir_deref_type_struct: { > > > - nir_deref_struct *deref_struct = > > > nir_deref_as_struct(deref->child); > > > - const char *field = glsl_get_struct_elem_name(deref > > > ->type, > > > - > > > deref_struct->index); > > > - ralloc_asprintf_append(&name, ".%s", field); > > > - break; > > > + instr->sampler_array_size = array_elements; > > > } > > > + } > > > > > > - default: > > > - unreachable("Invalid deref type"); > > > - break; > > > - } > > > + if (location > shader_program->NumUniformStorage - 1 || > > > + !shader_program > > > ->UniformStorage[location].sampler[stage].active) { > > > + assert(!"cannot return a sampler"); > > > + return; > > > } > > > > > > - instr->sampler_index += get_sampler_index(shader_program, > > > stage, name); > > > + instr->sampler_index += > > > + shader_program > > > ->UniformStorage[location].sampler[stage].index; > > > > > > instr->sampler = NULL; > > > } > > > > > > typedef struct { > > > - void *mem_ctx; > > > + nir_builder builder; > > > const struct gl_shader_program *shader_program; > > > gl_shader_stage stage; > > > } lower_state; > > > @@ -147,7 +163,7 @@ lower_block_cb(nir_block *block, void > > > *_state) > > > if (instr->type == nir_instr_type_tex) { > > > nir_tex_instr *tex_instr = nir_instr_as_tex(instr); > > > lower_sampler(tex_instr, state->shader_program, state > > > ->stage, > > > - state->mem_ctx); > > > + &state->builder); > > > } > > > } > > > > > > @@ -160,7 +176,7 @@ lower_impl(nir_function_impl *impl, const > > > struct gl_shader_program *shader_progr > > > { > > > lower_state state; > > > > > > - state.mem_ctx = ralloc_parent(impl); > > > + nir_builder_init(&state.builder, impl); > > > state.shader_program = shader_program; > > > state.stage = stage; > > > > > > -- > > > 2.4.3 > > > > > > _______________________________________________ > > > mesa-dev mailing list > > > mesa-dev@lists.freedesktop.org > > > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev