From: Rob Clark <robcl...@freedesktop.org>

Extracted out from previous patchset, rebased, and updated the
nir-print to split out the print_state refactoring (which is now
a bit more complete) from the use of shader_enum-to-name helpers.

Rob Clark (3):
  glsl: shader-enum to name debug fxns
  nir/print: bit of state refactoring
  nir/print: print symbolic names from shader-enum

 src/Makefile.am           |   1 +
 src/glsl/nir/nir_print.c  | 140 +++++++++++++++++++++----------
 src/glsl/shader_enums.c   | 204 ++++++++++++++++++++++++++++++++++++++++++++++
 src/glsl/shader_enums.h   |  53 ++++++++++++
 src/mesa/Makefile.sources |   4 +-
 5 files changed, 357 insertions(+), 45 deletions(-)
 create mode 100644 src/glsl/shader_enums.c

-- 
2.4.3

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