On 09/15/2015 06:18 AM, Predut, Marius wrote: > > >> -----Original Message----- >> From: mesa-dev [mailto:mesa-dev-boun...@lists.freedesktop.org] On Behalf Of >> Ian Romanick >> Sent: Tuesday, September 15, 2015 3:01 AM >> To: mesa-dev@lists.freedesktop.org >> Cc: Romanick, Ian D >> Subject: [Mesa-dev] [PATCH 15/24] t_dd_dmatmp.h: Indentation and formatting >> fixes after HAVE_TRI_STRIPS change >> >> From: Ian Romanick <ian.d.roman...@intel.com> >> >> Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> >> --- >> src/mesa/tnl_dd/t_dd_dmatmp.h | 198 >> ++++++++++++++++++++--------------------- >> - >> 1 file changed, 95 insertions(+), 103 deletions(-) >> >> diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h >> index 5efc815..f16d3cb 100644 >> --- a/src/mesa/tnl_dd/t_dd_dmatmp.h >> +++ b/src/mesa/tnl_dd/t_dd_dmatmp.h >> @@ -276,36 +276,35 @@ static void TAG(render_triangles_verts)( struct >> gl_context *ctx, >> >> >> >> -static void TAG(render_tri_strip_verts)( struct gl_context *ctx, >> - GLuint start, >> - GLuint count, >> - GLuint flags ) >> +static void TAG(render_tri_strip_verts)(struct gl_context *ctx, >> + GLuint start, >> + GLuint count, >> + GLuint flags) >> { >> - LOCAL_VARS; >> - GLuint j, nr; >> - int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); >> - int currentsz; >> + LOCAL_VARS; >> + GLuint j, nr; >> + int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); >> + int currentsz; >> >> - INIT(GL_TRIANGLE_STRIP); >> + INIT(GL_TRIANGLE_STRIP); >> >> - currentsz = GET_CURRENT_VB_MAX_VERTS(); >> + currentsz = GET_CURRENT_VB_MAX_VERTS(); >> >> - if (currentsz < 8) { >> - currentsz = dmasz; >> - } >> + if (currentsz < 8) >> + currentsz = dmasz; >> >> - /* From here on emit even numbers of tris when wrapping over buffers: >> - */ >> - dmasz -= (dmasz & 1); >> - currentsz -= (currentsz & 1); >> + /* From here on emit even numbers of tris when wrapping over buffers: >> + */ >> + dmasz -= (dmasz & 1); >> + currentsz -= (currentsz & 1); >> >> - for (j = 0; j + 2 < count; j += nr - 2) { >> - nr = MIN2( currentsz, count - j ); >> - TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr)); >> - currentsz = dmasz; >> - } >> + for (j = 0; j + 2 < count; j += nr - 2) { >> + nr = MIN2(currentsz, count - j); >> + TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr)); >> + currentsz = dmasz; >> + } >> >> - FLUSH(); >> + FLUSH(); >> } >> >> static void TAG(render_tri_fan_verts)( struct gl_context *ctx, @@ -450,8 >> +449,7 @@ static void TAG(render_quad_strip_verts)( struct gl_context *ctx, >> fprintf(stderr, "%s - cannot draw primitive\n", __func__); >> return; >> } >> - } >> - else { >> + } else { >> LOCAL_VARS; >> int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); >> int currentsz; >> @@ -459,7 +457,7 @@ static void TAG(render_quad_strip_verts)( struct >> gl_context *ctx, >> /* Emit smooth-shaded quadstrips as tristrips: >> */ >> FLUSH(); >> - INIT( GL_TRIANGLE_STRIP ); >> + INIT(GL_TRIANGLE_STRIP); >> >> /* Emit whole number of quads in total, and in each buffer. >> */ >> @@ -468,12 +466,11 @@ static void TAG(render_quad_strip_verts)( struct >> gl_context *ctx, >> currentsz -= currentsz & 1; >> count -= (count-start) & 1; >> >> - if (currentsz < 8) { >> + if (currentsz < 8) >> currentsz = dmasz; >> - } >> >> for (j = 0; j + 3 < count; j += nr - 2) { >> - nr = MIN2( currentsz, count - j ); >> + nr = MIN2(currentsz, count - nr); > > I don't understood the logic here, > "nr" variable is what you intend to do or this is a mistake ?
That is definitely an unintended change. :( Good catch. I'm also a bit annoyed that the hard tabs are still in this patch. I will have to go back and fix both issues. >> TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr)); >> currentsz = dmasz; >> } >> @@ -779,36 +776,35 @@ static void TAG(render_triangles_elts)( struct >> gl_context *ctx, >> >> >> >> -static void TAG(render_tri_strip_elts)( struct gl_context *ctx, >> - GLuint start, >> - GLuint count, >> - GLuint flags ) >> +static void TAG(render_tri_strip_elts)(struct gl_context *ctx, >> + GLuint start, >> + GLuint count, >> + GLuint flags) >> { >> - LOCAL_VARS; >> - GLuint j, nr; >> - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; >> - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); >> - int currentsz; >> + LOCAL_VARS; >> + GLuint j, nr; >> + GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; >> + int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); >> + int currentsz; >> >> - FLUSH(); >> - ELT_INIT( GL_TRIANGLE_STRIP ); >> + FLUSH(); >> + ELT_INIT(GL_TRIANGLE_STRIP); >> >> - currentsz = GET_CURRENT_VB_MAX_ELTS(); >> - if (currentsz < 8) { >> - currentsz = dmasz; >> - } >> + currentsz = GET_CURRENT_VB_MAX_ELTS(); >> + if (currentsz < 8) >> + currentsz = dmasz; >> >> - /* Keep the same winding over multiple buffers: >> - */ >> - dmasz -= (dmasz & 1); >> - currentsz -= (currentsz & 1); >> + /* Keep the same winding over multiple buffers: >> + */ >> + dmasz -= (dmasz & 1); >> + currentsz -= (currentsz & 1); >> >> - for (j = 0; j + 2 < count; j += nr - 2) { >> - nr = MIN2( currentsz, count - j ); >> - TAG(emit_elts)( ctx, elts + start + j, nr, ALLOC_ELTS(nr) ); >> - FLUSH(); >> - currentsz = dmasz; >> - } >> + for (j = 0; j + 2 < count; j += nr - 2) { >> + nr = MIN2(currentsz, count - j); >> + TAG(emit_elts)( ctx, elts + start + j, nr, ALLOC_ELTS(nr) ); >> + FLUSH(); >> + currentsz = dmasz; >> + } >> } >> >> static void TAG(render_tri_fan_elts)( struct gl_context *ctx, @@ -887,67 >> +883,65 @@ static void TAG(render_poly_elts)( struct gl_context *ctx, >> } >> } >> >> -static void TAG(render_quad_strip_elts)( struct gl_context *ctx, >> - GLuint start, >> - GLuint count, >> - GLuint flags ) >> +static void TAG(render_quad_strip_elts)(struct gl_context *ctx, >> + GLuint start, >> + GLuint count, >> + GLuint flags) >> { >> - LOCAL_VARS; >> - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; >> - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); >> - int currentsz; >> - GLuint j, nr; >> + LOCAL_VARS; >> + GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; >> + int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); >> + int currentsz; >> + GLuint j, nr; >> >> - FLUSH(); >> - currentsz = GET_CURRENT_VB_MAX_ELTS(); >> + FLUSH(); >> + currentsz = GET_CURRENT_VB_MAX_ELTS(); >> >> - /* Emit whole number of quads in total, and in each buffer. >> - */ >> - dmasz -= dmasz & 1; >> - count -= count & 1; >> - currentsz -= currentsz & 1; >> + /* Emit whole number of quads in total, and in each buffer. >> + */ >> + dmasz -= dmasz & 1; >> + count -= count & 1; >> + currentsz -= currentsz & 1; >> >> - if (currentsz < 12) >> - currentsz = dmasz; >> + if (currentsz < 12) >> + currentsz = dmasz; >> >> - if (ctx->Light.ShadeModel == GL_FLAT) { >> - ELT_INIT( GL_TRIANGLES ); >> + if (ctx->Light.ShadeModel == GL_FLAT) { >> + ELT_INIT(GL_TRIANGLES); >> >> - currentsz = currentsz/6*2; >> - dmasz = dmasz/6*2; >> + currentsz = currentsz / 6 * 2; >> + dmasz = dmasz / 6 * 2; >> >> - for (j = 0; j + 3 < count; j += nr - 2) { >> - nr = MIN2( currentsz, count - j ); >> + for (j = 0; j + 3 < count; j += nr - 2) { >> + nr = MIN2(currentsz, count - j); >> >> - if (nr >= 4) >> - { >> - GLint i; >> - GLint quads = (nr/2)-1; >> - ELTS_VARS( ALLOC_ELTS( quads*6 ) ); >> + if (nr >= 4) { >> + GLint i; >> + GLint quads = (nr / 2) - 1; >> + ELTS_VARS(ALLOC_ELTS( quads * 6)); >> >> - for (i = j; i < j + quads; i++, elts += 2) { >> - EMIT_TWO_ELTS( 0, elts[0], elts[1] ); >> - EMIT_TWO_ELTS( 2, elts[2], elts[1] ); >> - EMIT_TWO_ELTS( 4, elts[3], elts[2] ); >> - INCR_ELTS( 6 ); >> - } >> + for (i = j; i < j + quads; i++, elts += 2) { >> + EMIT_TWO_ELTS(0, elts[0], elts[1]); >> + EMIT_TWO_ELTS(2, elts[2], elts[1]); >> + EMIT_TWO_ELTS(4, elts[3], elts[2]); >> + INCR_ELTS(6); >> + } >> >> - FLUSH(); >> - } >> + FLUSH(); >> + } >> >> - currentsz = dmasz; >> - } >> + currentsz = dmasz; >> } >> - else { >> - ELT_INIT( GL_TRIANGLE_STRIP ); >> + } else { >> + ELT_INIT(GL_TRIANGLE_STRIP); >> >> - for (j = 0; j + 3 < count; j += nr - 2) { >> - nr = MIN2( currentsz, count - j ); >> - TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr)); >> - FLUSH(); >> - currentsz = dmasz; >> - } >> + for (j = 0; j + 3 < count; j += nr - 2) { >> + nr = MIN2(currentsz, count - j); >> + TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr)); >> + FLUSH(); >> + currentsz = dmasz; >> } >> + } >> } >> >> >> @@ -1056,8 +1050,6 @@ static GLboolean TAG(validate_render)( struct >> gl_context >> *ctx, >> ok = !ctx->Line.StippleFlag; >> break; >> case GL_TRIANGLES: >> - ok = GL_TRUE; >> - break; >> case GL_TRIANGLE_STRIP: >> ok = GL_TRUE; >> break; >> -- >> 2.1.0 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev