From: Ian Romanick <ian.d.roman...@intel.com>

This was missing in the HAVE_TRIANGLES path, and that could cause
incorrect rendering.

Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38109
Cc: Marius Predut <marius.pre...@intel.com>
Cc: "10.6 11.0" <mesa-sta...@lists.freedesktop.org>
---
 src/mesa/tnl_dd/t_dd_dmatmp.h | 15 ++++++---------
 1 file changed, 6 insertions(+), 9 deletions(-)

diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h
index 2fab69c..99a949f 100644
--- a/src/mesa/tnl_dd/t_dd_dmatmp.h
+++ b/src/mesa/tnl_dd/t_dd_dmatmp.h
@@ -542,6 +542,9 @@ static void TAG(render_quads_verts)( struct gl_context *ctx,
                                     GLuint count,
                                     GLuint flags )
 {
+   /* Emit whole number of quads in total. */
+   count -= count & 3;
+
    if (HAVE_QUADS) {
       LOCAL_VARS;
       int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/4) * 4;
@@ -550,11 +553,6 @@ static void TAG(render_quads_verts)( struct gl_context 
*ctx,
 
       INIT(GL_QUADS);
 
-      /* Emit whole number of quads in total.  dmasz is already a multiple
-       * of 4.
-       */
-      count -= count & 3;
-
       currentsz = (GET_CURRENT_VB_MAX_VERTS()/4) * 4;
       if (currentsz < 8)
          currentsz = dmasz;
@@ -584,7 +582,6 @@ static void TAG(render_quads_verts)( struct gl_context *ctx,
       /* Emit whole number of quads in total, and in each buffer.
        */
       dmasz -= dmasz & 3;
-      count -= count & 3;
       currentsz -= currentsz & 3;
 
       /* Adjust for rendering as triangles:
@@ -1070,6 +1067,9 @@ static void TAG(render_quads_elts)( struct gl_context 
*ctx,
                                    GLuint count,
                                    GLuint flags )
 {
+   /* Emit whole number of quads in total. */
+   count -= count & 3;
+
    if (HAVE_QUADS) {
       LOCAL_VARS;
       GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
@@ -1082,8 +1082,6 @@ static void TAG(render_quads_elts)( struct gl_context 
*ctx,
 
       currentsz = GET_CURRENT_VB_MAX_ELTS()/4*4;
 
-      count -= count & 3;
-
       if (currentsz < 8)
         currentsz = dmasz;
 
@@ -1106,7 +1104,6 @@ static void TAG(render_quads_elts)( struct gl_context 
*ctx,
       /* Emit whole number of quads in total, and in each buffer.
        */
       dmasz -= dmasz & 3;
-      count -= count & 3;
       currentsz -= currentsz & 3;
 
       /* Adjust for rendering as triangles:
-- 
2.1.0

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