true, only LDR required by the spec Reviewed-by: Tapani Pälli <tapani.pa...@intel.com>
On 09/14/2015 08:09 AM, Ilia Mirkin wrote:
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- Perhaps I'm missing it, but the ES3.2 spec explicitly says that it only supports LDR. On page 508, appendix C: """ ASTC textures defined in this appendix are known as the LDR Profile of ASTC. """ docs/GL3.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/GL3.txt b/docs/GL3.txt index e0a8a37..471898c 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -233,7 +233,7 @@ GLES3.2, GLSL ES 3.2 GL_KHR_blend_equation_advanced not started GL_KHR_debug DONE (all drivers) GL_KHR_robustness 90% done (the ARB variant) - GL_KHR_texture_compression_astc_hdr DONE (i965/gen9+) + GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+) GL_OES_copy_image not started (based on GL_ARB_copy_image, which is done for some drivers) GL_OES_draw_buffers_indexed not started GL_OES_draw_elements_base_vertex not started (based on GL_ARB_draw_elements_base_verte, which is done for all drivers)
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