true, only LDR required by the spec

Reviewed-by: Tapani Pälli <tapani.pa...@intel.com>

On 09/14/2015 08:09 AM, Ilia Mirkin wrote:
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
---
Perhaps I'm missing it, but the ES3.2 spec explicitly says that it only
supports LDR. On page 508, appendix C:

"""
ASTC textures defined in this appendix are known as the LDR Profile of
ASTC.
"""

  docs/GL3.txt | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index e0a8a37..471898c 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -233,7 +233,7 @@ GLES3.2, GLSL ES 3.2
    GL_KHR_blend_equation_advanced                       not started
    GL_KHR_debug                                         DONE (all drivers)
    GL_KHR_robustness                                    90% done (the ARB 
variant)
-  GL_KHR_texture_compression_astc_hdr                  DONE (i965/gen9+)
+  GL_KHR_texture_compression_astc_ldr                  DONE (i965/gen9+)
    GL_OES_copy_image                                    not started (based on 
GL_ARB_copy_image, which is done for some drivers)
    GL_OES_draw_buffers_indexed                          not started
    GL_OES_draw_elements_base_vertex                     not started (based on 
GL_ARB_draw_elements_base_verte, which is done for all drivers)

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