Nothing actually relies on unused slots being initialized to BRW_VARYING_SLOT_COUNT. Soon, we're going to have VUE maps with holes in them, at which point pre-filling with BRW_VARYING_SLOT_PAD make a lot more sense.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/brw_vue_map.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_vue_map.c b/src/mesa/drivers/dri/i965/brw_vue_map.c index 7687578..9d828289 100644 --- a/src/mesa/drivers/dri/i965/brw_vue_map.c +++ b/src/mesa/drivers/dri/i965/brw_vue_map.c @@ -80,7 +80,7 @@ brw_compute_vue_map(const struct brw_device_info *devinfo, vue_map->num_slots = 0; for (i = 0; i < BRW_VARYING_SLOT_COUNT; ++i) { vue_map->varying_to_slot[i] = -1; - vue_map->slot_to_varying[i] = BRW_VARYING_SLOT_COUNT; + vue_map->slot_to_varying[i] = BRW_VARYING_SLOT_PAD; } /* VUE header: format depends on chip generation and whether clipping is -- 2.5.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev