Honestly, I don't see much point of constifying simple one-time-assigned local variables (won't make a difference to the compiler anyway, and even for reading imho doesn't add much). I don't object changing it though, and the rest of the series definitely looks good to me, I'm glad you got rid of the faces storage hack. For the series: Reviewed-by: Roland Scheidegger <srol...@vmware.com>
Am 11.09.2015 um 20:07 schrieb Krzesimir Nowak: > This commit makes a lot of variables constant - this is basically done > by moving the computation to variable definition. Some of them are > moved into lower scopes (like in img_filter_2d_ewa). > --- > src/gallium/drivers/softpipe/sp_tex_sample.c | 441 > ++++++++++++--------------- > 1 file changed, 199 insertions(+), 242 deletions(-) > > diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c > b/src/gallium/drivers/softpipe/sp_tex_sample.c > index b0c4989..dfe38af 100644 > --- a/src/gallium/drivers/softpipe/sp_tex_sample.c > +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c > @@ -135,7 +135,7 @@ wrap_nearest_repeat(float s, unsigned size, int offset, > int *icoord) > { > /* s limited to [0,1) */ > /* i limited to [0,size-1] */ > - int i = util_ifloor(s * size); > + const int i = util_ifloor(s * size); > *icoord = repeat(i + offset, size); > } > > @@ -280,7 +280,7 @@ static void > wrap_linear_repeat(float s, unsigned size, int offset, > int *icoord0, int *icoord1, float *w) > { > - float u = s * size - 0.5F; > + const float u = s * size - 0.5F; > *icoord0 = repeat(util_ifloor(u) + offset, size); > *icoord1 = repeat(*icoord0 + 1, size); > *w = frac(u); > @@ -291,9 +291,8 @@ static void > wrap_linear_clamp(float s, unsigned size, int offset, > int *icoord0, int *icoord1, float *w) > { > - float u = CLAMP(s * size + offset, 0.0F, (float)size); > + const float u = CLAMP(s * size + offset, 0.0F, (float)size) - 0.5f; > > - u = u - 0.5f; > *icoord0 = util_ifloor(u); > *icoord1 = *icoord0 + 1; > *w = frac(u); > @@ -304,8 +303,7 @@ static void > wrap_linear_clamp_to_edge(float s, unsigned size, int offset, > int *icoord0, int *icoord1, float *w) > { > - float u = CLAMP(s * size + offset, 0.0F, (float)size); > - u = u - 0.5f; > + const float u = CLAMP(s * size + offset, 0.0F, (float)size) - 0.5f; > *icoord0 = util_ifloor(u); > *icoord1 = *icoord0 + 1; > if (*icoord0 < 0) > @@ -322,8 +320,7 @@ wrap_linear_clamp_to_border(float s, unsigned size, int > offset, > { > const float min = -0.5F; > const float max = (float)size + 0.5F; > - float u = CLAMP(s * size + offset, min, max); > - u = u - 0.5f; > + const float u = CLAMP(s * size + offset, min, max) - 0.5f; > *icoord0 = util_ifloor(u); > *icoord1 = *icoord0 + 1; > *w = frac(u); > @@ -391,12 +388,8 @@ wrap_linear_mirror_clamp_to_border(float s, unsigned > size, int offset, > { > const float min = -0.5F; > const float max = size + 0.5F; > - float u = fabsf(s * size + offset); > - if (u <= min) > - u = min; > - else if (u >= max) > - u = max; > - u -= 0.5F; > + const float t = fabsf(s * size + offset); > + const float u = CLAMP(t, min, max) - 0.5F; > *icoord0 = util_ifloor(u); > *icoord1 = *icoord0 + 1; > *w = frac(u); > @@ -409,7 +402,7 @@ wrap_linear_mirror_clamp_to_border(float s, unsigned > size, int offset, > static void > wrap_nearest_unorm_clamp(float s, unsigned size, int offset, int *icoord) > { > - int i = util_ifloor(s); > + const int i = util_ifloor(s); > *icoord = CLAMP(i + offset, 0, (int) size-1); > } > > @@ -442,7 +435,7 @@ wrap_linear_unorm_clamp(float s, unsigned size, int > offset, > int *icoord0, int *icoord1, float *w) > { > /* Not exactly what the spec says, but it matches NVIDIA output */ > - float u = CLAMP(s + offset - 0.5F, 0.0f, (float) size - 1.0f); > + const float u = CLAMP(s + offset - 0.5F, 0.0f, (float) size - 1.0f); > *icoord0 = util_ifloor(u); > *icoord1 = *icoord0 + 1; > *w = frac(u); > @@ -456,8 +449,7 @@ static void > wrap_linear_unorm_clamp_to_border(float s, unsigned size, int offset, > int *icoord0, int *icoord1, float *w) > { > - float u = CLAMP(s + offset, -0.5F, (float) size + 0.5F); > - u -= 0.5F; > + const float u = CLAMP(s + offset, -0.5F, (float) size + 0.5F) - 0.5F; > *icoord0 = util_ifloor(u); > *icoord1 = *icoord0 + 1; > if (*icoord1 > (int) size - 1) > @@ -473,8 +465,7 @@ static void > wrap_linear_unorm_clamp_to_edge(float s, unsigned size, int offset, > int *icoord0, int *icoord1, float *w) > { > - float u = CLAMP(s + offset, +0.5F, (float) size - 0.5F); > - u -= 0.5F; > + const float u = CLAMP(s + offset, +0.5F, (float) size - 0.5F) - 0.5F; > *icoord0 = util_ifloor(u); > *icoord1 = *icoord0 + 1; > if (*icoord1 > (int) size - 1) > @@ -489,7 +480,7 @@ wrap_linear_unorm_clamp_to_edge(float s, unsigned size, > int offset, > static inline int > coord_to_layer(float coord, unsigned first_layer, unsigned last_layer) > { > - int c = util_ifloor(coord + 0.5F); > + const int c = util_ifloor(coord + 0.5F); > return CLAMP(c, (int)first_layer, (int)last_layer); > } > > @@ -505,9 +496,9 @@ compute_lambda_1d(const struct sp_sampler_view *sview, > const float p[TGSI_QUAD_SIZE]) > { > const struct pipe_resource *texture = sview->base.texture; > - float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); > - float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); > - float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, > sview->base.u.tex.first_level); > + const float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); > + const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); > + const float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, > sview->base.u.tex.first_level); > > return util_fast_log2(rho); > } > @@ -520,13 +511,13 @@ compute_lambda_2d(const struct sp_sampler_view *sview, > const float p[TGSI_QUAD_SIZE]) > { > const struct pipe_resource *texture = sview->base.texture; > - float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); > - float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); > - float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); > - float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); > - float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, > sview->base.u.tex.first_level); > - float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, > sview->base.u.tex.first_level); > - float rho = MAX2(maxx, maxy); > + const float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); > + const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); > + const float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); > + const float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); > + const float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, > sview->base.u.tex.first_level); > + const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, > sview->base.u.tex.first_level); > + const float rho = MAX2(maxx, maxy); > > return util_fast_log2(rho); > } > @@ -539,19 +530,16 @@ compute_lambda_3d(const struct sp_sampler_view *sview, > const float p[TGSI_QUAD_SIZE]) > { > const struct pipe_resource *texture = sview->base.texture; > - float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); > - float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); > - float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); > - float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); > - float dpdx = fabsf(p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]); > - float dpdy = fabsf(p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT]); > - float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, > sview->base.u.tex.first_level); > - float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, > sview->base.u.tex.first_level); > - float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, > sview->base.u.tex.first_level); > - float rho; > - > - rho = MAX2(maxx, maxy); > - rho = MAX2(rho, maxz); > + const float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); > + const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); > + const float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); > + const float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); > + const float dpdx = fabsf(p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]); > + const float dpdy = fabsf(p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT]); > + const float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, > sview->base.u.tex.first_level); > + const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, > sview->base.u.tex.first_level); > + const float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, > sview->base.u.tex.first_level); > + const float rho = MAX3(maxx, maxy, maxz); > > return util_fast_log2(rho); > } > @@ -609,7 +597,7 @@ get_texel_2d(const struct sp_sampler_view *sp_sview, > union tex_tile_address addr, int x, int y) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - unsigned level = addr.bits.level; > + const unsigned level = addr.bits.level; > > if (x < 0 || x >= (int) u_minify(texture->width0, level) || > y < 0 || y >= (int) u_minify(texture->height0, level)) { > @@ -852,7 +840,7 @@ get_texel_3d(const struct sp_sampler_view *sp_sview, > union tex_tile_address addr, int x, int y, int z) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - unsigned level = addr.bits.level; > + const unsigned level = addr.bits.level; > > if (x < 0 || x >= (int) u_minify(texture->width0, level) || > y < 0 || y >= (int) u_minify(texture->height0, level) || > @@ -872,7 +860,7 @@ get_texel_1d_array(const struct sp_sampler_view *sp_sview, > union tex_tile_address addr, int x, int y) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - unsigned level = addr.bits.level; > + const unsigned level = addr.bits.level; > > if (x < 0 || x >= (int) u_minify(texture->width0, level)) { > return sp_samp->base.border_color.f; > @@ -890,7 +878,7 @@ get_texel_2d_array(const struct sp_sampler_view *sp_sview, > union tex_tile_address addr, int x, int y, int layer) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - unsigned level = addr.bits.level; > + const unsigned level = addr.bits.level; > > assert(layer < (int) texture->array_size); > assert(layer >= 0); > @@ -911,7 +899,7 @@ get_texel_cube_seamless(const struct sp_sampler_view > *sp_sview, > float *corner, int layer, unsigned face) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - unsigned level = addr.bits.level; > + const unsigned level = addr.bits.level; > int new_x, new_y, max_x; > > max_x = (int) u_minify(texture->width0, level); > @@ -966,7 +954,7 @@ get_texel_cube_array(const struct sp_sampler_view > *sp_sview, > union tex_tile_address addr, int x, int y, int layer) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - unsigned level = addr.bits.level; > + const unsigned level = addr.bits.level; > > assert(layer < (int) texture->array_size); > assert(layer >= 0); > @@ -1022,24 +1010,24 @@ img_filter_2d_linear_repeat_POT(const struct > sp_sampler_view *sp_sview, > const struct img_filter_args *args, > float *rgba) > { > - unsigned xpot = pot_level_size(sp_sview->xpot, args->level); > - unsigned ypot = pot_level_size(sp_sview->ypot, args->level); > - int xmax = (xpot - 1) & (TEX_TILE_SIZE - 1); /* MIN2(TEX_TILE_SIZE, xpot) > - 1; */ > - int ymax = (ypot - 1) & (TEX_TILE_SIZE - 1); /* MIN2(TEX_TILE_SIZE, ypot) > - 1; */ > + const unsigned xpot = pot_level_size(sp_sview->xpot, args->level); > + const unsigned ypot = pot_level_size(sp_sview->ypot, args->level); > + const int xmax = (xpot - 1) & (TEX_TILE_SIZE - 1); /* MIN2(TEX_TILE_SIZE, > xpot) - 1; */ > + const int ymax = (ypot - 1) & (TEX_TILE_SIZE - 1); /* MIN2(TEX_TILE_SIZE, > ypot) - 1; */ > union tex_tile_address addr; > int c; > > - float u = (args->s * xpot - 0.5F) + args->offset[0]; > - float v = (args->t * ypot - 0.5F) + args->offset[1]; > + const float u = (args->s * xpot - 0.5F) + args->offset[0]; > + const float v = (args->t * ypot - 0.5F) + args->offset[1]; > > - int uflr = util_ifloor(u); > - int vflr = util_ifloor(v); > + const int uflr = util_ifloor(u); > + const int vflr = util_ifloor(v); > > - float xw = u - (float)uflr; > - float yw = v - (float)vflr; > + const float xw = u - (float)uflr; > + const float yw = v - (float)vflr; > > - int x0 = uflr & (xpot - 1); > - int y0 = vflr & (ypot - 1); > + const int x0 = uflr & (xpot - 1); > + const int y0 = vflr & (ypot - 1); > > const float *tx[4]; > > @@ -1052,8 +1040,8 @@ img_filter_2d_linear_repeat_POT(const struct > sp_sampler_view *sp_sview, > get_texel_quad_2d_no_border_single_tile(sp_sview, addr, x0, y0, tx); > } > else { > - unsigned x1 = (x0 + 1) & (xpot - 1); > - unsigned y1 = (y0 + 1) & (ypot - 1); > + const unsigned x1 = (x0 + 1) & (xpot - 1); > + const unsigned y1 = (y0 + 1) & (ypot - 1); > get_texel_quad_2d_no_border(sp_sview, addr, x0, y0, x1, y1, tx); > } > > @@ -1076,20 +1064,20 @@ img_filter_2d_nearest_repeat_POT(const struct > sp_sampler_view *sp_sview, > const struct img_filter_args *args, > float rgba[TGSI_QUAD_SIZE]) > { > - unsigned xpot = pot_level_size(sp_sview->xpot, args->level); > - unsigned ypot = pot_level_size(sp_sview->ypot, args->level); > + const unsigned xpot = pot_level_size(sp_sview->xpot, args->level); > + const unsigned ypot = pot_level_size(sp_sview->ypot, args->level); > const float *out; > union tex_tile_address addr; > int c; > > - float u = args->s * xpot + args->offset[0]; > - float v = args->t * ypot + args->offset[1]; > + const float u = args->s * xpot + args->offset[0]; > + const float v = args->t * ypot + args->offset[1]; > > - int uflr = util_ifloor(u); > - int vflr = util_ifloor(v); > + const int uflr = util_ifloor(u); > + const int vflr = util_ifloor(v); > > - int x0 = uflr & (xpot - 1); > - int y0 = vflr & (ypot - 1); > + const int x0 = uflr & (xpot - 1); > + const int y0 = vflr & (ypot - 1); > > addr.value = 0; > addr.bits.level = args->level; > @@ -1110,13 +1098,13 @@ img_filter_2d_nearest_clamp_POT(const struct > sp_sampler_view *sp_sview, > const struct img_filter_args *args, > float rgba[TGSI_QUAD_SIZE]) > { > - unsigned xpot = pot_level_size(sp_sview->xpot, args->level); > - unsigned ypot = pot_level_size(sp_sview->ypot, args->level); > + const unsigned xpot = pot_level_size(sp_sview->xpot, args->level); > + const unsigned ypot = pot_level_size(sp_sview->ypot, args->level); > union tex_tile_address addr; > int c; > > - float u = args->s * xpot + args->offset[0]; > - float v = args->t * ypot + args->offset[1]; > + const float u = args->s * xpot + args->offset[0]; > + const float v = args->t * ypot + args->offset[1]; > > int x0, y0; > const float *out; > @@ -1153,14 +1141,12 @@ img_filter_1d_nearest(const struct sp_sampler_view > *sp_sview, > float rgba[TGSI_QUAD_SIZE]) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - int width; > + const int width = u_minify(texture->width0, args->level); > int x; > union tex_tile_address addr; > const float *out; > int c; > > - width = u_minify(texture->width0, args->level); > - > assert(width > 0); > > addr.value = 0; > @@ -1185,22 +1171,20 @@ img_filter_1d_array_nearest(const struct > sp_sampler_view *sp_sview, > float *rgba) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - int width; > - int x, layer; > + const int width = u_minify(texture->width0, args->level); > + const int layer = coord_to_layer(args->t, > sp_sview->base.u.tex.first_layer, > + sp_sview->base.u.tex.last_layer); > + int x; > union tex_tile_address addr; > const float *out; > int c; > > - width = u_minify(texture->width0, args->level); > - > assert(width > 0); > > addr.value = 0; > addr.bits.level = args->level; > > sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x); > - layer = coord_to_layer(args->t, sp_sview->base.u.tex.first_layer, > - sp_sview->base.u.tex.last_layer); > > out = get_texel_1d_array(sp_sview, sp_samp, addr, x, layer); > for (c = 0; c < TGSI_QUAD_SIZE; c++) > @@ -1219,15 +1203,13 @@ img_filter_2d_nearest(const struct sp_sampler_view > *sp_sview, > float *rgba) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - int width, height; > + const int width = u_minify(texture->width0, args->level); > + const int height = u_minify(texture->height0, args->level); > int x, y; > union tex_tile_address addr; > const float *out; > int c; > > - width = u_minify(texture->width0, args->level); > - height = u_minify(texture->height0, args->level); > - > assert(width > 0); > assert(height > 0); > > @@ -1254,15 +1236,15 @@ img_filter_2d_array_nearest(const struct > sp_sampler_view *sp_sview, > float *rgba) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - int width, height; > - int x, y, layer; > + const int width = u_minify(texture->width0, args->level); > + const int height = u_minify(texture->height0, args->level); > + const int layer = coord_to_layer(args->p, > sp_sview->base.u.tex.first_layer, > + sp_sview->base.u.tex.last_layer); > + int x, y; > union tex_tile_address addr; > const float *out; > int c; > > - width = u_minify(texture->width0, args->level); > - height = u_minify(texture->height0, args->level); > - > assert(width > 0); > assert(height > 0); > > @@ -1271,8 +1253,6 @@ img_filter_2d_array_nearest(const struct > sp_sampler_view *sp_sview, > > sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x); > sp_samp->nearest_texcoord_t(args->t, height, args->offset[1], &y); > - layer = coord_to_layer(args->p, sp_sview->base.u.tex.first_layer, > - sp_sview->base.u.tex.last_layer); > > out = get_texel_2d_array(sp_sview, sp_samp, addr, x, y, layer); > for (c = 0; c < TGSI_QUAD_SIZE; c++) > @@ -1291,15 +1271,14 @@ img_filter_cube_nearest(const struct sp_sampler_view > *sp_sview, > float *rgba) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - int width, height; > - int x, y, layerface; > + const int width = u_minify(texture->width0, args->level); > + const int height = u_minify(texture->height0, args->level); > + const int layerface = args->face_id + sp_sview->base.u.tex.first_layer; > + int x, y; > union tex_tile_address addr; > const float *out; > int c; > > - width = u_minify(texture->width0, args->level); > - height = u_minify(texture->height0, args->level); > - > assert(width > 0); > assert(height > 0); > > @@ -1319,7 +1298,6 @@ img_filter_cube_nearest(const struct sp_sampler_view > *sp_sview, > sp_samp->nearest_texcoord_t(args->t, height, args->offset[1], &y); > } > > - layerface = args->face_id + sp_sview->base.u.tex.first_layer; > out = get_texel_cube_array(sp_sview, sp_samp, addr, x, y, layerface); > for (c = 0; c < TGSI_QUAD_SIZE; c++) > rgba[TGSI_NUM_CHANNELS*c] = out[c]; > @@ -1336,15 +1314,17 @@ img_filter_cube_array_nearest(const struct > sp_sampler_view *sp_sview, > float *rgba) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - int width, height; > - int x, y, layerface; > + const int width = u_minify(texture->width0, args->level); > + const int height = u_minify(texture->height0, args->level); > + const int layerface = > + coord_to_layer(6 * args->p + sp_sview->base.u.tex.first_layer, > + sp_sview->base.u.tex.first_layer, > + sp_sview->base.u.tex.last_layer - 5) + args->face_id; > + int x, y; > union tex_tile_address addr; > const float *out; > int c; > > - width = u_minify(texture->width0, args->level); > - height = u_minify(texture->height0, args->level); > - > assert(width > 0); > assert(height > 0); > > @@ -1353,9 +1333,6 @@ img_filter_cube_array_nearest(const struct > sp_sampler_view *sp_sview, > > sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x); > sp_samp->nearest_texcoord_t(args->t, height, args->offset[1], &y); > - layerface = coord_to_layer(6 * args->p + sp_sview->base.u.tex.first_layer, > - sp_sview->base.u.tex.first_layer, > - sp_sview->base.u.tex.last_layer - 5) + > args->face_id; > > out = get_texel_cube_array(sp_sview, sp_samp, addr, x, y, layerface); > for (c = 0; c < TGSI_QUAD_SIZE; c++) > @@ -1373,16 +1350,14 @@ img_filter_3d_nearest(const struct sp_sampler_view > *sp_sview, > float *rgba) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - int width, height, depth; > + const int width = u_minify(texture->width0, args->level); > + const int height = u_minify(texture->height0, args->level); > + const int depth = u_minify(texture->depth0, args->level); > int x, y, z; > union tex_tile_address addr; > const float *out; > int c; > > - width = u_minify(texture->width0, args->level); > - height = u_minify(texture->height0, args->level); > - depth = u_minify(texture->depth0, args->level); > - > assert(width > 0); > assert(height > 0); > assert(depth > 0); > @@ -1407,15 +1382,13 @@ img_filter_1d_linear(const struct sp_sampler_view > *sp_sview, > float *rgba) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - int width; > + const int width = u_minify(texture->width0, args->level); > int x0, x1; > float xw; /* weights */ > union tex_tile_address addr; > const float *tx0, *tx1; > int c; > > - width = u_minify(texture->width0, args->level); > - > assert(width > 0); > > addr.value = 0; > @@ -1439,23 +1412,21 @@ img_filter_1d_array_linear(const struct > sp_sampler_view *sp_sview, > float *rgba) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - int width; > - int x0, x1, layer; > + const int width = u_minify(texture->width0, args->level); > + const int layer = coord_to_layer(args->t, > sp_sview->base.u.tex.first_layer, > + sp_sview->base.u.tex.last_layer); > + int x0, x1; > float xw; /* weights */ > union tex_tile_address addr; > const float *tx0, *tx1; > int c; > > - width = u_minify(texture->width0, args->level); > - > assert(width > 0); > > addr.value = 0; > addr.bits.level = args->level; > > sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, > &xw); > - layer = coord_to_layer(args->t, sp_sview->base.u.tex.first_layer, > - sp_sview->base.u.tex.last_layer); > > tx0 = get_texel_1d_array(sp_sview, sp_samp, addr, x0, layer); > tx1 = get_texel_1d_array(sp_sview, sp_samp, addr, x1, layer); > @@ -1539,16 +1510,14 @@ img_filter_2d_linear(const struct sp_sampler_view > *sp_sview, > float *rgba) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - int width, height; > + const int width = u_minify(texture->width0, args->level); > + const int height = u_minify(texture->height0, args->level); > int x0, y0, x1, y1; > float xw, yw; /* weights */ > union tex_tile_address addr; > const float *tx[4]; > int c; > > - width = u_minify(texture->width0, args->level); > - height = u_minify(texture->height0, args->level); > - > assert(width > 0); > assert(height > 0); > > @@ -1585,16 +1554,16 @@ img_filter_2d_array_linear(const struct > sp_sampler_view *sp_sview, > float *rgba) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - int width, height; > - int x0, y0, x1, y1, layer; > + const int width = u_minify(texture->width0, args->level); > + const int height = u_minify(texture->height0, args->level); > + const int layer = coord_to_layer(args->p, > sp_sview->base.u.tex.first_layer, > + sp_sview->base.u.tex.last_layer); > + int x0, y0, x1, y1; > float xw, yw; /* weights */ > union tex_tile_address addr; > const float *tx[4]; > int c; > > - width = u_minify(texture->width0, args->level); > - height = u_minify(texture->height0, args->level); > - > assert(width > 0); > assert(height > 0); > > @@ -1603,8 +1572,6 @@ img_filter_2d_array_linear(const struct sp_sampler_view > *sp_sview, > > sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, > &xw); > sp_samp->linear_texcoord_t(args->t, height, args->offset[1], &y0, &y1, > &yw); > - layer = coord_to_layer(args->p, sp_sview->base.u.tex.first_layer, > - sp_sview->base.u.tex.last_layer); > > tx[0] = get_texel_2d_array(sp_sview, sp_samp, addr, x0, y0, layer); > tx[1] = get_texel_2d_array(sp_sview, sp_samp, addr, x1, y0, layer); > @@ -1633,8 +1600,10 @@ img_filter_cube_linear(const struct sp_sampler_view > *sp_sview, > float *rgba) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - int width, height; > - int x0, y0, x1, y1, layer; > + const int width = u_minify(texture->width0, args->level); > + const int height = u_minify(texture->height0, args->level); > + const int layer = sp_sview->base.u.tex.first_layer; > + int x0, y0, x1, y1; > float xw, yw; /* weights */ > union tex_tile_address addr; > const float *tx[4]; > @@ -1642,9 +1611,6 @@ img_filter_cube_linear(const struct sp_sampler_view > *sp_sview, > corner2[TGSI_QUAD_SIZE], corner3[TGSI_QUAD_SIZE]; > int c; > > - width = u_minify(texture->width0, args->level); > - height = u_minify(texture->height0, args->level); > - > assert(width > 0); > assert(height > 0); > > @@ -1665,8 +1631,6 @@ img_filter_cube_linear(const struct sp_sampler_view > *sp_sview, > sp_samp->linear_texcoord_t(args->t, height, args->offset[1], &y0, &y1, > &yw); > } > > - layer = sp_sview->base.u.tex.first_layer; > - > if (sp_samp->base.seamless_cube_map) { > tx[0] = get_texel_cube_seamless(sp_sview, addr, x0, y0, corner0, > layer, args->face_id); > tx[1] = get_texel_cube_seamless(sp_sview, addr, x1, y0, corner1, > layer, args->face_id); > @@ -1701,8 +1665,13 @@ img_filter_cube_array_linear(const struct > sp_sampler_view *sp_sview, > float *rgba) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - int width, height; > - int x0, y0, x1, y1, layer; > + const int width = u_minify(texture->width0, args->level); > + const int height = u_minify(texture->height0, args->level); > + const int layer = > + coord_to_layer(6 * args->p + sp_sview->base.u.tex.first_layer, > + sp_sview->base.u.tex.first_layer, > + sp_sview->base.u.tex.last_layer - 5); > + int x0, y0, x1, y1; > float xw, yw; /* weights */ > union tex_tile_address addr; > const float *tx[4]; > @@ -1710,9 +1679,6 @@ img_filter_cube_array_linear(const struct > sp_sampler_view *sp_sview, > corner2[TGSI_QUAD_SIZE], corner3[TGSI_QUAD_SIZE]; > int c; > > - width = u_minify(texture->width0, args->level); > - height = u_minify(texture->height0, args->level); > - > assert(width > 0); > assert(height > 0); > > @@ -1733,10 +1699,6 @@ img_filter_cube_array_linear(const struct > sp_sampler_view *sp_sview, > sp_samp->linear_texcoord_t(args->t, height, args->offset[1], &y0, &y1, > &yw); > } > > - layer = coord_to_layer(6 * args->p + sp_sview->base.u.tex.first_layer, > - sp_sview->base.u.tex.first_layer, > - sp_sview->base.u.tex.last_layer - 5); > - > if (sp_samp->base.seamless_cube_map) { > tx[0] = get_texel_cube_seamless(sp_sview, addr, x0, y0, corner0, > layer, args->face_id); > tx[1] = get_texel_cube_seamless(sp_sview, addr, x1, y0, corner1, > layer, args->face_id); > @@ -1770,17 +1732,15 @@ img_filter_3d_linear(const struct sp_sampler_view > *sp_sview, > float *rgba) > { > const struct pipe_resource *texture = sp_sview->base.texture; > - int width, height, depth; > + const int width = u_minify(texture->width0, args->level); > + const int height = u_minify(texture->height0, args->level); > + const int depth = u_minify(texture->depth0, args->level); > int x0, x1, y0, y1, z0, z1; > float xw, yw, zw; /* interpolation weights */ > union tex_tile_address addr; > const float *tx00, *tx01, *tx02, *tx03, *tx10, *tx11, *tx12, *tx13; > int c; > > - width = u_minify(texture->width0, args->level); > - height = u_minify(texture->height0, args->level); > - depth = u_minify(texture->depth0, args->level); > - > addr.value = 0; > addr.bits.level = args->level; > > @@ -1826,8 +1786,8 @@ compute_lod(const struct pipe_sampler_state *sampler, > const float lod_in[TGSI_QUAD_SIZE], > float lod[TGSI_QUAD_SIZE]) > { > - float min_lod = sampler->min_lod; > - float max_lod = sampler->max_lod; > + const float min_lod = sampler->min_lod; > + const float max_lod = sampler->max_lod; > uint i; > > switch (control) { > @@ -1998,7 +1958,7 @@ mip_filter_linear(const struct sp_sampler_view > *sp_sview, > args.gather_comp = get_gather_component(lod_in); > > for (j = 0; j < TGSI_QUAD_SIZE; j++) { > - int level0 = psview->u.tex.first_level + (int)lod[j]; > + const int level0 = psview->u.tex.first_level + (int)lod[j]; > > args.s = s[j]; > args.t = t[j]; > @@ -2093,7 +2053,7 @@ mip_filter_nearest(const struct sp_sampler_view > *sp_sview, > args.level = psview->u.tex.first_level; > mag_filter(sp_sview, sp_samp, &args, &rgba[0][j]); > } else { > - int level = psview->u.tex.first_level + (int)(lod[j] + 0.5F); > + const int level = psview->u.tex.first_level + (int)(lod[j] + 0.5F); > args.level = MIN2(level, (int)psview->u.tex.last_level); > min_filter(sp_sview, sp_samp, &args, &rgba[0][j]); > } > @@ -2202,7 +2162,7 @@ mip_filter_none_no_filter_select(const struct > sp_sampler_view *sp_sview, > /* For anisotropic filtering */ > #define WEIGHT_LUT_SIZE 1024 > > -static float *weightLut = NULL; > +static const float *weightLut = NULL; > > /** > * Creates the look-up table used to speed-up EWA sampling > @@ -2212,14 +2172,15 @@ create_filter_table(void) > { > unsigned i; > if (!weightLut) { > - weightLut = (float *) MALLOC(WEIGHT_LUT_SIZE * sizeof(float)); > + float *lut = (float *) MALLOC(WEIGHT_LUT_SIZE * sizeof(float)); > > for (i = 0; i < WEIGHT_LUT_SIZE; ++i) { > - float alpha = 2; > - float r2 = (float) i / (float) (WEIGHT_LUT_SIZE - 1); > - float weight = (float) exp(-alpha * r2); > - weightLut[i] = weight; > + const float alpha = 2; > + const float r2 = (float) i / (float) (WEIGHT_LUT_SIZE - 1); > + const float weight = (float) exp(-alpha * r2); > + lut[i] = weight; > } > + weightLut = lut; > } > } > > @@ -2248,15 +2209,15 @@ img_filter_2d_ewa(const struct sp_sampler_view > *sp_sview, > const struct pipe_resource *texture = sp_sview->base.texture; > > // ??? Won't the image filters blow up if level is negative? > - unsigned level0 = level > 0 ? level : 0; > - float scaling = 1.0f / (1 << level0); > - int width = u_minify(texture->width0, level0); > - int height = u_minify(texture->height0, level0); > + const unsigned level0 = level > 0 ? level : 0; > + const float scaling = 1.0f / (1 << level0); > + const int width = u_minify(texture->width0, level0); > + const int height = u_minify(texture->height0, level0); > struct img_filter_args args; > - float ux = dudx * scaling; > - float vx = dvdx * scaling; > - float uy = dudy * scaling; > - float vy = dvdy * scaling; > + const float ux = dudx * scaling; > + const float vx = dvdx * scaling; > + const float uy = dudy * scaling; > + const float vy = dvdy * scaling; > > /* compute ellipse coefficients to bound the region: > * A*x*x + B*x*y + C*y*y = F. > @@ -2270,29 +2231,15 @@ img_filter_2d_ewa(const struct sp_sampler_view > *sp_sview, > /* assert(F > 0.0); */ > > /* Compute the ellipse's (u,v) bounding box in texture space */ > - float d = -B*B+4.0f*C*A; > - float box_u = 2.0f / d * sqrtf(d*C*F); /* box_u -> half of bbox with */ > - float box_v = 2.0f / d * sqrtf(A*d*F); /* box_v -> half of bbox height */ > + const float d = -B*B+4.0f*C*A; > + const float box_u = 2.0f / d * sqrtf(d*C*F); /* box_u -> half of bbox > with */ > + const float box_v = 2.0f / d * sqrtf(A*d*F); /* box_v -> half of bbox > height */ > > float rgba_temp[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; > float s_buffer[TGSI_QUAD_SIZE]; > float t_buffer[TGSI_QUAD_SIZE]; > float weight_buffer[TGSI_QUAD_SIZE]; > - unsigned buffer_next; > int j; > - float den; /* = 0.0F; */ > - float ddq; > - float U; /* = u0 - tex_u; */ > - int v; > - > - /* Scale ellipse formula to directly index the Filter Lookup Table. > - * i.e. scale so that F = WEIGHT_LUT_SIZE-1 > - */ > - double formScale = (double) (WEIGHT_LUT_SIZE - 1) / F; > - A *= formScale; > - B *= formScale; > - C *= formScale; > - /* F *= formScale; */ /* no need to scale F as we don't use it below here > */ > > /* For each quad, the du and dx values are the same and so the ellipse is > * also the same. Note that texel/image access can only be performed using > @@ -2301,7 +2248,16 @@ img_filter_2d_ewa(const struct sp_sampler_view > *sp_sview, > * using the s_buffer/t_buffer and weight_buffer. Only when the buffer is > * full, then the pixel values are read from the image. > */ > - ddq = 2 * A; > + const float ddq = 2 * A; > + > + /* Scale ellipse formula to directly index the Filter Lookup Table. > + * i.e. scale so that F = WEIGHT_LUT_SIZE-1 > + */ > + const double formScale = (double) (WEIGHT_LUT_SIZE - 1) / F; > + A *= formScale; > + B *= formScale; > + C *= formScale; > + /* F *= formScale; */ /* no need to scale F as we don't use it below here > */ > > args.level = level; > for (j = 0; j < TGSI_QUAD_SIZE; j++) { > @@ -2309,22 +2265,23 @@ img_filter_2d_ewa(const struct sp_sampler_view > *sp_sview, > * and incrementally update the value of Ax^2+Bxy*Cy^2; when this > * value, q, is less than F, we're inside the ellipse > */ > - float tex_u = -0.5F + s[j] * texture->width0 * scaling; > - float tex_v = -0.5F + t[j] * texture->height0 * scaling; > + const float tex_u = -0.5F + s[j] * texture->width0 * scaling; > + const float tex_v = -0.5F + t[j] * texture->height0 * scaling; > > - int u0 = (int) floorf(tex_u - box_u); > - int u1 = (int) ceilf(tex_u + box_u); > - int v0 = (int) floorf(tex_v - box_v); > - int v1 = (int) ceilf(tex_v + box_v); > + const int u0 = (int) floorf(tex_u - box_u); > + const int u1 = (int) ceilf(tex_u + box_u); > + const int v0 = (int) floorf(tex_v - box_v); > + const int v1 = (int) ceilf(tex_v + box_v); > + const float U = u0 - tex_u; > > float num[4] = {0.0F, 0.0F, 0.0F, 0.0F}; > - buffer_next = 0; > - den = 0; > + unsigned buffer_next = 0; > + float den = 0; > + int v; > args.face_id = faces[j]; > > - U = u0 - tex_u; > for (v = v0; v <= v1; ++v) { > - float V = v - tex_v; > + const float V = v - tex_v; > float dq = A * (2 * U + 1) + B * V; > float q = (C * V + B * U) * V + A * U * U; > > @@ -2338,7 +2295,7 @@ img_filter_2d_ewa(const struct sp_sampler_view > *sp_sview, > * should not happen, though > */ > const int qClamped = q >= 0.0F ? q : 0; > - float weight = weightLut[qClamped]; > + const float weight = weightLut[qClamped]; > > weight_buffer[buffer_next] = weight; > s_buffer[buffer_next] = u / ((float) width); > @@ -2458,12 +2415,12 @@ mip_filter_linear_aniso(const struct sp_sampler_view > *sp_sview, > float lambda; > float lod[TGSI_QUAD_SIZE]; > > - float s_to_u = u_minify(texture->width0, psview->u.tex.first_level); > - float t_to_v = u_minify(texture->height0, psview->u.tex.first_level); > - float dudx = (s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]) * s_to_u; > - float dudy = (s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]) * s_to_u; > - float dvdx = (t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]) * t_to_v; > - float dvdy = (t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]) * t_to_v; > + const float s_to_u = u_minify(texture->width0, psview->u.tex.first_level); > + const float t_to_v = u_minify(texture->height0, > psview->u.tex.first_level); > + const float dudx = (s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]) * s_to_u; > + const float dudy = (s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]) * s_to_u; > + const float dvdx = (t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]) * t_to_v; > + const float dvdy = (t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]) * t_to_v; > struct img_filter_args args; > > if (filt_args->control == TGSI_SAMPLER_LOD_BIAS || > @@ -2473,8 +2430,8 @@ mip_filter_linear_aniso(const struct sp_sampler_view > *sp_sview, > /* note: instead of working with Px and Py, we will use the > * squared length instead, to avoid sqrt. > */ > - float Px2 = dudx * dudx + dvdx * dvdx; > - float Py2 = dudy * dudy + dvdy * dvdy; > + const float Px2 = dudx * dudx + dvdx * dvdx; > + const float Py2 = dudy * dudy + dvdy * dvdy; > > float Pmax2; > float Pmin2; > @@ -2585,7 +2542,7 @@ mip_filter_linear_2d_linear_repeat_POT( > compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, > filt_args->control, lod); > > for (j = 0; j < TGSI_QUAD_SIZE; j++) { > - int level0 = psview->u.tex.first_level + (int)lod[j]; > + const int level0 = psview->u.tex.first_level + (int)lod[j]; > struct img_filter_args args; > /* Catches both negative and large values of level0: > */ > @@ -2605,7 +2562,7 @@ mip_filter_linear_2d_linear_repeat_POT( > > } > else { > - float levelBlend = frac(lod[j]); > + const float levelBlend = frac(lod[j]); > float rgbax[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; > int c; > > @@ -2672,9 +2629,14 @@ sample_compare(const struct sp_sampler_view *sp_sview, > int j, v; > int k[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; > float pc[4]; > - const struct util_format_description *format_desc; > - unsigned chan_type; > - bool is_gather = (control == TGSI_SAMPLER_GATHER); > + const struct util_format_description *format_desc = > + util_format_description(sp_sview->base.format); > + /* not entirely sure we couldn't end up with non-valid swizzle here */ > + const unsigned chan_type = > + format_desc->swizzle[0] <= UTIL_FORMAT_SWIZZLE_W ? > + format_desc->channel[format_desc->swizzle[0]].type : > + UTIL_FORMAT_TYPE_FLOAT; > + const bool is_gather = (control == TGSI_SAMPLER_GATHER); > > /** > * Compare texcoord 'p' (aka R) against texture value 'rgba[0]' > @@ -2701,11 +2663,6 @@ sample_compare(const struct sp_sampler_view *sp_sview, > pc[3] = p[3]; > } > > - format_desc = util_format_description(sp_sview->base.format); > - /* not entirely sure we couldn't end up with non-valid swizzle here */ > - chan_type = format_desc->swizzle[0] <= UTIL_FORMAT_SWIZZLE_W ? > - format_desc->channel[format_desc->swizzle[0]].type : > - UTIL_FORMAT_TYPE_FLOAT; > if (chan_type != UTIL_FORMAT_TYPE_FLOAT) { > /* > * clamping is a result of conversion to texture format, hence > @@ -3280,24 +3237,24 @@ sp_get_texels(const struct sp_sampler_view *sp_sview, > const struct pipe_resource *texture = sp_sview->base.texture; > int j, c; > const float *tx; > - int width, height, depth; > - > - addr.value = 0; > /* TODO write a better test for LOD */ > - addr.bits.level = sp_sview->base.target == PIPE_BUFFER ? 0 : > - CLAMP(lod[0] + sp_sview->base.u.tex.first_level, > - sp_sview->base.u.tex.first_level, > - sp_sview->base.u.tex.last_level); > + const unsigned level = > + sp_sview->base.target == PIPE_BUFFER ? 0 : > + CLAMP(lod[0] + sp_sview->base.u.tex.first_level, > + sp_sview->base.u.tex.first_level, > + sp_sview->base.u.tex.last_level); > + const int width = u_minify(texture->width0, level); > + const int height = u_minify(texture->height0, level); > + const int depth = u_minify(texture->depth0, level); > > - width = u_minify(texture->width0, addr.bits.level); > - height = u_minify(texture->height0, addr.bits.level); > - depth = u_minify(texture->depth0, addr.bits.level); > + addr.value = 0; > + addr.bits.level = level; > > switch (sp_sview->base.target) { > case PIPE_BUFFER: > case PIPE_TEXTURE_1D: > for (j = 0; j < TGSI_QUAD_SIZE; j++) { > - int x = CLAMP(v_i[j] + offset[0], 0, width - 1); > + const int x = CLAMP(v_i[j] + offset[0], 0, width - 1); > tx = get_texel_2d_no_border(sp_sview, addr, x, 0); > for (c = 0; c < 4; c++) { > rgba[c][j] = tx[c]; > @@ -3306,9 +3263,9 @@ sp_get_texels(const struct sp_sampler_view *sp_sview, > break; > case PIPE_TEXTURE_1D_ARRAY: > for (j = 0; j < TGSI_QUAD_SIZE; j++) { > - int x = CLAMP(v_i[j] + offset[0], 0, width - 1); > - int y = CLAMP(v_j[j], sp_sview->base.u.tex.first_layer, > - sp_sview->base.u.tex.last_layer); > + const int x = CLAMP(v_i[j] + offset[0], 0, width - 1); > + const int y = CLAMP(v_j[j], sp_sview->base.u.tex.first_layer, > + sp_sview->base.u.tex.last_layer); > tx = get_texel_2d_no_border(sp_sview, addr, x, y); > for (c = 0; c < 4; c++) { > rgba[c][j] = tx[c]; > @@ -3318,8 +3275,8 @@ sp_get_texels(const struct sp_sampler_view *sp_sview, > case PIPE_TEXTURE_2D: > case PIPE_TEXTURE_RECT: > for (j = 0; j < TGSI_QUAD_SIZE; j++) { > - int x = CLAMP(v_i[j] + offset[0], 0, width - 1); > - int y = CLAMP(v_j[j] + offset[1], 0, height - 1); > + const int x = CLAMP(v_i[j] + offset[0], 0, width - 1); > + const int y = CLAMP(v_j[j] + offset[1], 0, height - 1); > tx = get_texel_2d_no_border(sp_sview, addr, x, y); > for (c = 0; c < 4; c++) { > rgba[c][j] = tx[c]; > @@ -3328,10 +3285,10 @@ sp_get_texels(const struct sp_sampler_view *sp_sview, > break; > case PIPE_TEXTURE_2D_ARRAY: > for (j = 0; j < TGSI_QUAD_SIZE; j++) { > - int x = CLAMP(v_i[j] + offset[0], 0, width - 1); > - int y = CLAMP(v_j[j] + offset[1], 0, height - 1); > - int layer = CLAMP(v_k[j], sp_sview->base.u.tex.first_layer, > - sp_sview->base.u.tex.last_layer); > + const int x = CLAMP(v_i[j] + offset[0], 0, width - 1); > + const int y = CLAMP(v_j[j] + offset[1], 0, height - 1); > + const int layer = CLAMP(v_k[j], sp_sview->base.u.tex.first_layer, > + sp_sview->base.u.tex.last_layer); > tx = get_texel_3d_no_border(sp_sview, addr, x, y, layer); > for (c = 0; c < 4; c++) { > rgba[c][j] = tx[c]; > @@ -3480,7 +3437,7 @@ softpipe_create_sampler_view(struct pipe_context *pipe, > const struct pipe_sampler_view *templ) > { > struct sp_sampler_view *sview = CALLOC_STRUCT(sp_sampler_view); > - struct softpipe_resource *spr = (struct softpipe_resource *)resource; > + const struct softpipe_resource *spr = (struct softpipe_resource > *)resource; > > if (sview) { > struct pipe_sampler_view *view = &sview->base; > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev