> -----Original Message----- > From: Eirik Byrkjeflot Anonsen [mailto:ei...@eirikba.org] > Sent: Wednesday, September 09, 2015 9:18 PM > To: Predut, Marius; mesa-dev@lists.freedesktop.org > Subject: Re: [Mesa-dev] [PATCH v1] i915: fixing driver crashes if too few > vertices are submitted > > Marius Predut <marius.pre...@intel.com> writes: > > > Comparison with a signed expression and unsigned value is converted to > > unsigned value, reason for minus value is interpreted as a big > > unsigned value. For this case the "for" loop is going into unexpected > > behavior. > > > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38109 > > Signed-off-by: Marius Predut <marius.pre...@intel.com> > > --- > > src/mesa/tnl_dd/t_dd_dmatmp.h | 4 +++- > > 1 file changed, 3 insertions(+), 1 deletion(-) > > > > diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h > > b/src/mesa/tnl_dd/t_dd_dmatmp.h index 7be3954..88ecc78 100644 > > --- a/src/mesa/tnl_dd/t_dd_dmatmp.h > > +++ b/src/mesa/tnl_dd/t_dd_dmatmp.h > > @@ -627,6 +627,8 @@ static void TAG(render_quads_verts)( struct gl_context > *ctx, > > LOCAL_VARS; > > GLuint j; > > > > + if(count%4 != 0) return; > > + > > Seems to me that does a bit more than just fixing the crash. I would think > > if (count < 4) > > would fix the crash only. (And then quite possibly you won't need the next > hunk?) But I have no idea whether the side effect is desired. > > (Actually, what if count is 0? Or is that impossible?)
No count can't be 0 because is check filtered before in validate_render > > eirik > > > INIT(GL_TRIANGLES); > > > > for (j = start; j < count-3; j += 4) { @@ -1248,7 +1250,7 @@ > > static GLboolean TAG(validate_render)( struct gl_context *ctx, > > ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS(); > > } > > else { > > - ok = HAVE_TRIANGLES; /* flatshading is ok. */ > > + ok = HAVE_TRIANGLES && (count%4 == 0); /* flatshading is ok. */ > > } > > break; > > default: > > -- > > 1.9.1 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev