Hi,
On 07-09-15 21:55, Ilia Mirkin wrote:
May I ask why you're doing 512x512 instead of 1024x1024? These are
already scaled up coordinates, so 1024x1024 should work no? Or is it
because of the seams on the edges? Do those not also appear with
512x512 or does it sample outside of the box?
This is my bad because of the bug fixed by patch 1/3 I had 512x512 in there
for a while, I've moved back and forth between 512 and 1024 a couple of times.
I've also tried 2048 but the hardware does not like that.
I will retest with 1024 and submit a fixed version.
I've not noticed any seams on the edges, even though I've been actively looking
for them.
Separately, why not use this approach on nv40 as well? I can't imagine
the blitter would be faster... does this result in lower quality?
I've the feeling the sifm bilinear filtering is more "blurry" then the
blitter one. I will do some more objective (ahem) tests on nv4x and get
back to you on this.
Regards,
Hans
On Mon, Sep 7, 2015 at 3:50 PM, Hans de Goede <hdego...@redhat.com> wrote:
We do not have a generic blitter on nv3x cards, so we must use the
sifm object for color resolving.
This commit divides the sources and dest surfaces in to tiles which
match the constraints of the sifm object, so that color resolving
will work properly on nv3x cards.
Signed-off-by: Hans de Goede <hdego...@redhat.com>
---
src/gallium/drivers/nouveau/nv30/nv30_miptree.c | 55 ++++++++++++++++++++++++-
1 file changed, 54 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/nouveau/nv30/nv30_miptree.c
b/src/gallium/drivers/nouveau/nv30/nv30_miptree.c
index 76bb8b8..c240030 100644
--- a/src/gallium/drivers/nouveau/nv30/nv30_miptree.c
+++ b/src/gallium/drivers/nouveau/nv30/nv30_miptree.c
@@ -149,6 +149,56 @@ static void
nv30_resource_resolve(struct nv30_context *nv30,
const struct pipe_blit_info *info)
{
+ struct nv30_miptree *src_mt = nv30_miptree(info->src.resource);
+ struct nv30_rect src, dst;
+ unsigned x, x0, x1, y, y1, w, h;
+
+ define_rect(info->src.resource, 0, info->src.box.z, info->src.box.x,
+ info->src.box.y, info->src.box.width, info->src.box.height, &src);
+ define_rect(info->dst.resource, 0, info->dst.box.z, info->dst.box.x,
+ info->dst.box.y, info->dst.box.width, info->dst.box.height, &dst);
+
+ x0 = src.x0;
+ x1 = src.x1;
+ y1 = src.y1;
+
+ /* On nv3x we must use sifm which is restricted to 512x512 tiles */
+ for (y = src.y0; y < y1; y += h) {
+ h = y1 - y;
+ if (h > 512)
+ h = 512;
+
+ src.y0 = 0;
+ src.y1 = h;
+ src.h = h;
+
+ dst.y1 = dst.y0 + (h >> src_mt->ms_y);
+ dst.h = h >> src_mt->ms_y;
+
+ for (x = x0; x < x1; x += w) {
+ w = x1 - x;
+ if (w > 512)
+ w = 512;
+
+ src.offset = y * src.pitch + x * src.cpp;
+ src.x0 = 0;
+ src.x1 = w;
+ src.w = w;
+
+ dst.offset = (y >> src_mt->ms_y) * dst.pitch +
+ (x >> src_mt->ms_x) * dst.cpp;
+ dst.x1 = dst.x0 + (w >> src_mt->ms_x);
+ dst.w = w >> src_mt->ms_x;
+
+ nv30_transfer_rect(nv30, BILINEAR, &src, &dst);
+ }
+ }
+}
+
+static void
+nv40_resource_resolve(struct nv30_context *nv30,
+ const struct pipe_blit_info *info)
+{
struct nv30_rect src, dst;
define_rect(info->src.resource, 0, info->src.box.z, info->src.box.x,
@@ -170,7 +220,10 @@ nv30_blit(struct pipe_context *pipe,
info.dst.resource->nr_samples <= 1 &&
!util_format_is_depth_or_stencil(info.src.resource->format) &&
!util_format_is_pure_integer(info.src.resource->format)) {
- nv30_resource_resolve(nv30, blit_info);
+ if (nv30->screen->eng3d->oclass >= NV40_3D_CLASS)
+ nv40_resource_resolve(nv30, blit_info);
+ else
+ nv30_resource_resolve(nv30, blit_info);
return;
}
--
2.4.3
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