On Thu, Sep 3, 2015 at 1:48 AM, Kenneth Graunke <kenn...@whitecape.org> wrote: > By performing the vertex counting in NIR, we're able to elide a ton of > useless safety checks around every EmitVertex() call: > > total instructions in shared programs: 3952 -> 3720 (-5.87%) > instructions in affected programs: 3491 -> 3259 (-6.65%) > helped: 11 > HURT: 0 > > Improves performance in Gl32GSCloth by 0.671742% +/- 0.142202% (n=621) > on Haswell GT3e at 1024x768. > > This should also make it easier to implement Broadwell's "Static Vertex > Count" feature someday. > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > --- > src/mesa/drivers/dri/i965/brw_nir.c | 5 ++++ > src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp | 13 +++++++++-- > src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 28 > ++++++++++++----------- > src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp | 28 > ++++++++++++++--------- > 4 files changed, 48 insertions(+), 26 deletions(-) > > There are a couple regressions left with this patch, which are actually bugs > in the NIR control flow graph modification code. I wrote a fix, which IIRC > got this to zero regressions. But I've found even more bugs in the NIR CFG > code, so I'm working on yet more fixes. I'll sort that out before landing > this, but figured I may as well send it out for review in the meantime - I've > had these patches a long time. > > diff --git a/src/mesa/drivers/dri/i965/brw_nir.c > b/src/mesa/drivers/dri/i965/brw_nir.c > index 8f3edc5..15e79ba 100644 > --- a/src/mesa/drivers/dri/i965/brw_nir.c > +++ b/src/mesa/drivers/dri/i965/brw_nir.c > @@ -93,6 +93,11 @@ brw_create_nir(struct brw_context *brw, > } > nir_validate_shader(nir); > > + if (stage == MESA_SHADER_GEOMETRY) { > + nir_lower_gs_intrinsics(nir); > + nir_validate_shader(nir); > + } > + > nir_lower_global_vars_to_local(nir); > nir_validate_shader(nir); > > diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp > b/src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp > index 8a8dd57..4f4e1e1 100644 > --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp > +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp > @@ -92,16 +92,25 @@ vec4_gs_visitor::nir_emit_intrinsic(nir_intrinsic_instr > *instr) > src_reg src; > > switch (instr->intrinsic) { > - case nir_intrinsic_emit_vertex: { > + case nir_intrinsic_emit_vertex_with_counter: { > + this->vertex_count = > + retype(get_nir_src(instr->src[0], 1), BRW_REGISTER_TYPE_UD); > int stream_id = instr->const_index[0]; > gs_emit_vertex(stream_id); > break; > } > > - case nir_intrinsic_end_primitive: > + case nir_intrinsic_end_primitive_with_counter: > + this->vertex_count = > + retype(get_nir_src(instr->src[0], 1), BRW_REGISTER_TYPE_UD);
It seems kind of odd to me that we are seetting a vertex_count state variable in this case and in the one above. Wouldn't it be better to pass the vertex count in to end_primitive() and emit_vertex()? That can be a refactor for another day though; after we delete the old vec4_visitor code. Modulo getting the CF bugs fixed, this series is Reviewed-by: Jason Ekstrand <jason.ekstr...@intel.com> > gs_end_primitive(); > break; > > + case nir_intrinsic_set_vertex_count: > + this->vertex_count = > + retype(get_nir_src(instr->src[0], 1), BRW_REGISTER_TYPE_UD); > + break; > + > case nir_intrinsic_load_invocation_id: { > src_reg invocation_id = > src_reg(nir_system_values[SYSTEM_VALUE_INVOCATION_ID]); > diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp > b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp > index 019efec..70c0f8e 100644 > --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp > +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp > @@ -484,14 +484,6 @@ vec4_gs_visitor::gs_emit_vertex(int stream_id) > if (stream_id > 0 && shader_prog->TransformFeedback.NumVarying == 0) > return; > > - /* To ensure that we don't output more vertices than the shader specified > - * using max_vertices, do the logic inside a conditional of the form "if > - * (vertex_count < MAX)" > - */ > - unsigned num_output_vertices = c->gp->program.VerticesOut; > - emit(CMP(dst_null_d(), this->vertex_count, > - src_reg(num_output_vertices), BRW_CONDITIONAL_L)); > - emit(IF(BRW_PREDICATE_NORMAL)); > { > /* If we're outputting 32 control data bits or less, then we can wait > * until the shader is over to output them all. Otherwise we need to > @@ -562,12 +554,7 @@ vec4_gs_visitor::gs_emit_vertex(int stream_id) > this->current_annotation = "emit vertex: Stream control data bits"; > set_stream_control_data_bits(stream_id); > } > - > - this->current_annotation = "emit vertex: increment vertex count"; > - emit(ADD(dst_reg(this->vertex_count), this->vertex_count, > - src_reg(1u))); > } > - emit(BRW_OPCODE_ENDIF); > > this->current_annotation = NULL; > } > @@ -575,7 +562,22 @@ vec4_gs_visitor::gs_emit_vertex(int stream_id) > void > vec4_gs_visitor::visit(ir_emit_vertex *ir) > { > + /* To ensure that we don't output more vertices than the shader specified > + * using max_vertices, do the logic inside a conditional of the form "if > + * (vertex_count < MAX)" > + */ > + unsigned num_output_vertices = c->gp->program.VerticesOut; > + emit(CMP(dst_null_d(), this->vertex_count, > + src_reg(num_output_vertices), BRW_CONDITIONAL_L)); > + emit(IF(BRW_PREDICATE_NORMAL)); > + > gs_emit_vertex(ir->stream_id()); > + > + this->current_annotation = "emit vertex: increment vertex count"; > + emit(ADD(dst_reg(this->vertex_count), this->vertex_count, > + src_reg(1u))); > + > + emit(BRW_OPCODE_ENDIF); > } > > void > diff --git a/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp > b/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp > index 68e443d..5cfff7b 100644 > --- a/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp > +++ b/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp > @@ -149,19 +149,29 @@ gen6_gs_visitor::emit_prolog() > void > gen6_gs_visitor::visit(ir_emit_vertex *ir) > { > + /* To ensure that we don't output more vertices than the shader specified > + * using max_vertices, do the logic inside a conditional of the form "if > + * (vertex_count < MAX)" > + */ > + unsigned num_output_vertices = c->gp->program.VerticesOut; > + emit(CMP(dst_null_d(), this->vertex_count, > + src_reg(num_output_vertices), BRW_CONDITIONAL_L)); > + emit(IF(BRW_PREDICATE_NORMAL)); > + > gs_emit_vertex(ir->stream_id()); > + > + this->current_annotation = "emit vertex: increment vertex count"; > + emit(ADD(dst_reg(this->vertex_count), this->vertex_count, > + src_reg(1u))); > + > + emit(BRW_OPCODE_ENDIF); > } > + > void > gen6_gs_visitor::gs_emit_vertex(int stream_id) > { > this->current_annotation = "gen6 emit vertex"; > - /* Honor max_vertex layout indication in geometry shader by ignoring any > - * vertices coming after c->gp->program.VerticesOut. > - */ > - unsigned num_output_vertices = c->gp->program.VerticesOut; > - emit(CMP(dst_null_d(), this->vertex_count, src_reg(num_output_vertices), > - BRW_CONDITIONAL_L)); > - emit(IF(BRW_PREDICATE_NORMAL)); > + > { > /* Buffer all output slots for this vertex in vertex_output */ > for (int slot = 0; slot < prog_data->vue_map.num_slots; ++slot) { > @@ -219,11 +229,7 @@ gen6_gs_visitor::gs_emit_vertex(int stream_id) > } > emit(ADD(dst_reg(this->vertex_output_offset), > this->vertex_output_offset, 1u)); > - > - /* Update vertex count */ > - emit(ADD(dst_reg(this->vertex_count), this->vertex_count, 1u)); > } > - emit(BRW_OPCODE_ENDIF); > } > > void > -- > 2.5.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev