Reviewed-by: Iago Toral Quiroga <ito...@igalia.com> On Mon, 2015-09-07 at 00:30 -0700, Kenneth Graunke wrote: > This converts NIR intrinsics that load system values into Mesa's > SYSTEM_VALUE_* enumerations. > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > --- > src/glsl/nir/nir.c | 34 ++++++++++++++++++++++++++++++++++ > src/glsl/nir/nir.h | 2 ++ > 2 files changed, 36 insertions(+) > > diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c > index 3f4bec4..ab06ea2 100644 > --- a/src/glsl/nir/nir.c > +++ b/src/glsl/nir/nir.c > @@ -1404,3 +1404,37 @@ nir_index_ssa_defs(nir_function_impl *impl) > nir_foreach_block(impl, index_ssa_block, &index); > impl->ssa_alloc = index; > } > + > +gl_system_value > +nir_system_value_from_intrinsic(nir_intrinsic_op intrin) > +{ > + switch (intrin) { > + case nir_intrinsic_load_vertex_id: > + return SYSTEM_VALUE_VERTEX_ID; > + case nir_intrinsic_load_instance_id: > + return SYSTEM_VALUE_INSTANCE_ID; > + case nir_intrinsic_load_vertex_id_zero_base: > + return SYSTEM_VALUE_VERTEX_ID_ZERO_BASE; > + case nir_intrinsic_load_base_vertex: > + return SYSTEM_VALUE_BASE_VERTEX; > + case nir_intrinsic_load_invocation_id: > + return SYSTEM_VALUE_INVOCATION_ID; > + case nir_intrinsic_load_front_face: > + return SYSTEM_VALUE_FRONT_FACE; > + case nir_intrinsic_load_sample_id: > + return SYSTEM_VALUE_SAMPLE_ID; > + case nir_intrinsic_load_sample_pos: > + return SYSTEM_VALUE_SAMPLE_POS; > + case nir_intrinsic_load_sample_mask_in: > + return SYSTEM_VALUE_SAMPLE_MASK_IN; > + /* FINISHME: Add tessellation intrinsics. > + return SYSTEM_VALUE_TESS_COORD; > + return SYSTEM_VALUE_VERTICES_IN; > + return SYSTEM_VALUE_PRIMITIVE_ID; > + return SYSTEM_VALUE_TESS_LEVEL_OUTER; > + return SYSTEM_VALUE_TESS_LEVEL_INNER; > + */ > + default: > + unreachable("intrinsic doesn't produce a system value"); > + } > +} > diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h > index 53e883e..b13e92d 100644 > --- a/src/glsl/nir/nir.h > +++ b/src/glsl/nir/nir.h > @@ -1843,6 +1843,8 @@ bool nir_opt_undef(nir_shader *shader); > > void nir_sweep(nir_shader *shader); > > +gl_system_value nir_system_value_from_intrinsic(nir_intrinsic_op intrin); > + > #ifdef __cplusplus > } /* extern "C" */ > #endif
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