From: Dave Airlie <airl...@redhat.com> If we skip a vbuffer we need to make sure we NULL out the contents, otherwise when it gets passed to the driver it will get confused.
This was hit by: GL41-CTS.gpu_shader_fp64.varyings Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/mesa/state_tracker/st_atom_array.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/mesa/state_tracker/st_atom_array.c b/src/mesa/state_tracker/st_atom_array.c index 56b8019..0847184 100644 --- a/src/mesa/state_tracker/st_atom_array.c +++ b/src/mesa/state_tracker/st_atom_array.c @@ -567,8 +567,12 @@ setup_non_interleaved_attribs(struct st_context *st, unsigned src_format; array = get_client_array(vp, arrays, attr); - if (!array) + if (!array) { + vbuffer[attr].buffer = NULL; + vbuffer[attr].user_buffer = NULL; + vbuffer[attr].buffer_offset = 0; continue; + } stride = array->StrideB; bufobj = array->BufferObj; -- 2.4.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev