Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> --- src/glsl/linker.cpp | 31 +++++++++++++++++++++++++++---- 1 file changed, 27 insertions(+), 4 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index bc76af6..2be5660 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -3890,10 +3890,33 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) * behavior specified in GLSL specification. */ if (!prog->SeparateShader && ctx->API == API_OPENGLES2) { - if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { - linker_error(prog, "program lacks a vertex shader\n"); - } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) { - linker_error(prog, "program lacks a fragment shader\n"); + /* With ES < 3.1 one needs to have always vertex + fragment shader. */ + if (ctx->Version < 31) { + if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { + linker_error(prog, "program lacks a vertex shader\n"); + } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) { + linker_error(prog, "program lacks a fragment shader\n"); + } + } else { + /* From OpenGL ES 3.1 specification (7.3 Program Objects): + * "Linking can fail for a variety of reasons as specified in the + * OpenGL ES Shading Language Specification, as well as any of the + * following reasons: + * + * ... + * + * * program contains objects to form either a vertex shader or + * fragment shader, and program is not separable, and does not + * contain objects to form both a vertex shader and fragment + * shader." + */ + if ((prog->_LinkedShaders[MESA_SHADER_VERTEX] || + prog->_LinkedShaders[MESA_SHADER_FRAGMENT]) && + (!prog->_LinkedShaders[MESA_SHADER_VERTEX] || + !prog->_LinkedShaders[MESA_SHADER_FRAGMENT])) { + linker_error(prog, "Program needs to contain both vertex and fragment " + "shaders.\n"); + } } } -- 2.4.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev