On 2 September 2015 at 08:57, Matt Turner <matts...@gmail.com> wrote: > This reverts commit ad208d975a6d3aebe14f7c2c16039ee200d8b30c. > > This code attempted to ensure that we didn't use more than the maximum > number of attribute slots, but it did not consider attribute aliasing so > it would miscount slots used by aliased attributes and incorrectly > reject valid shaders. > > Worse, the code to handle attribute double slots was just working around > a mistake in count_attribute_slots() (Fixed by previous patch).
that wasn't a mistake :-) Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev