On 2 September 2015 at 08:57, Matt Turner <matts...@gmail.com> wrote:
> This reverts commit ad208d975a6d3aebe14f7c2c16039ee200d8b30c.
>
> This code attempted to ensure that we didn't use more than the maximum
> number of attribute slots, but it did not consider attribute aliasing so
> it would miscount slots used by aliased attributes and incorrectly
> reject valid shaders.
>
> Worse, the code to handle attribute double slots was just working around
> a mistake in count_attribute_slots() (Fixed by previous patch).

that wasn't a mistake :-)

Dave.
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