On Tue, Sep 01, 2015 at 05:44:30PM +0100, Neil Roberts wrote: > Looks good to me. > > Chris Wilson <ch...@chris-wilson.co.uk> writes: > > > @@ -324,10 +340,9 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, > > GLuint dims, > > * property. > > */ > > image_height = packing->ImageHeight == 0 ? height : > > packing->ImageHeight; > > - full_height = image_height * (depth - 1) + height; > > > > pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER, > > - width, full_height * depth, > > + dims, width, height, depth, > > It looks like this bit was wrong previously and this patch fixes it. I > think it would previously end up creating a texture that is > height*depth² tall! However it probably wouldn't really matter because > as far as I can tell this path is only used for an existing PBO so it > wouldn't end up allocating any buffers or copying any data, it would > just have the height wrong in the sampler state.
Hmm, it is a good point though as we don't check that the full_height does comply with the sampler limit. That could cause some problems in a few corner cases. Thanks for the review, -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev