On Mon, 2015-08-31 at 20:56 -0700, Ian Romanick wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > This matches _mesa_uniform, and it enables the bug fix in the next > patch. > > Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
Both are: Reviewed-by: Timothy Arceri <t_arc...@yahoo.com.au> > Cc: Dave Airlie <airl...@redhat.com> > Cc: "10.6 11.0 <mesa-sta...@lists.freedesktop.org>" > --- > src/mesa/main/uniform_query.cpp | 10 +++--- > src/mesa/main/uniforms.c | 72 ++++++++++++++++++++------------------ > --- > src/mesa/main/uniforms.h | 2 +- > 3 files changed, 42 insertions(+), 42 deletions(-) > > diff --git a/src/mesa/main/uniform_query.cpp > b/src/mesa/main/uniform_query.cpp > index 1026618..7e3a4a5 100644 > --- a/src/mesa/main/uniform_query.cpp > +++ b/src/mesa/main/uniform_query.cpp > @@ -873,7 +873,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct > gl_shader_program *shProg, > GLuint cols, GLuint rows, > GLint location, GLsizei count, > GLboolean transpose, > - const GLvoid *values, GLenum type) > + const GLvoid *values, enum glsl_base_type basicType) > { > unsigned offset; > unsigned vectors; > @@ -892,8 +892,8 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct > gl_shader_program *shProg, > return; > } > > - assert(type == GL_FLOAT || type == GL_DOUBLE); > - size_mul = type == GL_DOUBLE ? 2 : 1; > + assert(basicType == GLSL_TYPE_FLOAT || type == GLSL_TYPE_DOUBLE); > + size_mul = basicType == GLSL_TYPE_DOUBLE ? 2 : 1; > > assert(!uni->type->is_sampler()); > vectors = uni->type->matrix_columns; > @@ -948,7 +948,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct > gl_shader_program *shProg, > if (!transpose) { > memcpy(&uni->storage[elements * offset], values, > sizeof(uni->storage[0]) * elements * count * size_mul); > - } else if (type == GL_FLOAT) { > + } else if (basicType == GLSL_TYPE_FLOAT) { > /* Copy and transpose the matrix. > */ > const float *src = (const float *)values; > @@ -965,7 +965,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct > gl_shader_program *shProg, > src += elements; > } > } else { > - assert(type == GL_DOUBLE); > + assert(basicType == GLSL_TYPE_DOUBLE); > const double *src = (const double *)values; > double *dst = (double *)&uni->storage[elements * offset].f; > > diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c > index 10819e2..973b877 100644 > --- a/src/mesa/main/uniforms.c > +++ b/src/mesa/main/uniforms.c > @@ -553,7 +553,7 @@ _mesa_UniformMatrix2fv(GLint location, GLsizei count, > GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 2, 2, location, count, transpose, value, GL_FLOAT); > + 2, 2, location, count, transpose, value, > GLSL_TYPE_FLOAT); > } > > void GLAPIENTRY > @@ -562,7 +562,7 @@ _mesa_UniformMatrix3fv(GLint location, GLsizei count, > GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 3, 3, location, count, transpose, value, GL_FLOAT); > + 3, 3, location, count, transpose, value, > GLSL_TYPE_FLOAT); > } > > void GLAPIENTRY > @@ -571,7 +571,7 @@ _mesa_UniformMatrix4fv(GLint location, GLsizei count, > GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 4, 4, location, count, transpose, value, GL_FLOAT); > + 4, 4, location, count, transpose, value, > GLSL_TYPE_FLOAT); > } > > /** Same as above with direct state access **/ > @@ -683,7 +683,7 @@ _mesa_ProgramUniformMatrix2fv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix2fv"); > - _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, > value, GL_FLOAT); > + _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, > value, GLSL_TYPE_FLOAT); > } > > void GLAPIENTRY > @@ -694,7 +694,7 @@ _mesa_ProgramUniformMatrix3fv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix3fv"); > - _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, > value, GL_FLOAT); > + _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, > value, GLSL_TYPE_FLOAT); > } > > void GLAPIENTRY > @@ -705,7 +705,7 @@ _mesa_ProgramUniformMatrix4fv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix4fv"); > - _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, > value, GL_FLOAT); > + _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, > value, GLSL_TYPE_FLOAT); > } > > > @@ -718,7 +718,7 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, > GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 2, 3, location, count, transpose, value, GL_FLOAT); > + 2, 3, location, count, transpose, value, > GLSL_TYPE_FLOAT); > } > > void GLAPIENTRY > @@ -727,7 +727,7 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, > GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 3, 2, location, count, transpose, value, GL_FLOAT); > + 3, 2, location, count, transpose, value, > GLSL_TYPE_FLOAT); > } > > void GLAPIENTRY > @@ -736,7 +736,7 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, > GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 2, 4, location, count, transpose, value, GL_FLOAT); > + 2, 4, location, count, transpose, value, > GLSL_TYPE_FLOAT); > } > > void GLAPIENTRY > @@ -745,7 +745,7 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, > GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 4, 2, location, count, transpose, value, GL_FLOAT); > + 4, 2, location, count, transpose, value, > GLSL_TYPE_FLOAT); > } > > void GLAPIENTRY > @@ -754,7 +754,7 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, > GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 3, 4, location, count, transpose, value, GL_FLOAT); > + 3, 4, location, count, transpose, value, > GLSL_TYPE_FLOAT); > } > > void GLAPIENTRY > @@ -763,7 +763,7 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, > GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 4, 3, location, count, transpose, value, GL_FLOAT); > + 4, 3, location, count, transpose, value, > GLSL_TYPE_FLOAT); > } > > /** Same as above with direct state access **/ > @@ -776,7 +776,7 @@ _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix2x3fv"); > - _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, > value, GL_FLOAT); > + _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, > value, GLSL_TYPE_FLOAT); > } > > void GLAPIENTRY > @@ -787,7 +787,7 @@ _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix3x2fv"); > - _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, > value, GL_FLOAT); > + _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, > value, GLSL_TYPE_FLOAT); > } > > void GLAPIENTRY > @@ -798,7 +798,7 @@ _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix2x4fv"); > - _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, > value, GL_FLOAT); > + _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, > value, GLSL_TYPE_FLOAT); > } > > void GLAPIENTRY > @@ -809,7 +809,7 @@ _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix4x2fv"); > - _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, > value, GL_FLOAT); > + _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, > value, GLSL_TYPE_FLOAT); > } > > void GLAPIENTRY > @@ -820,7 +820,7 @@ _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix3x4fv"); > - _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, > value, GL_FLOAT); > + _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, > value, GLSL_TYPE_FLOAT); > } > > void GLAPIENTRY > @@ -831,7 +831,7 @@ _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix4x3fv"); > - _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, > value, GL_FLOAT); > + _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, > value, GLSL_TYPE_FLOAT); > } > > > @@ -1303,7 +1303,7 @@ _mesa_UniformMatrix2dv(GLint location, GLsizei count, > GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 2, 2, location, count, transpose, value, > GL_DOUBLE); > + 2, 2, location, count, transpose, value, > GLSL_TYPE_DOUBLE); > } > > void GLAPIENTRY > @@ -1312,7 +1312,7 @@ _mesa_UniformMatrix3dv(GLint location, GLsizei count, > GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 3, 3, location, count, transpose, value, > GL_DOUBLE); > + 3, 3, location, count, transpose, value, > GLSL_TYPE_DOUBLE); > } > > void GLAPIENTRY > @@ -1321,7 +1321,7 @@ _mesa_UniformMatrix4dv(GLint location, GLsizei count, > GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 4, 4, location, count, transpose, value, > GL_DOUBLE); > + 4, 4, location, count, transpose, value, > GLSL_TYPE_DOUBLE); > } > > void GLAPIENTRY > @@ -1330,7 +1330,7 @@ _mesa_UniformMatrix2x3dv(GLint location, GLsizei > count, GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 2, 3, location, count, transpose, value, > GL_DOUBLE); > + 2, 3, location, count, transpose, value, > GLSL_TYPE_DOUBLE); > } > > void GLAPIENTRY > @@ -1339,7 +1339,7 @@ _mesa_UniformMatrix3x2dv(GLint location, GLsizei > count, GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 3, 2, location, count, transpose, value, > GL_DOUBLE); > + 3, 2, location, count, transpose, value, > GLSL_TYPE_DOUBLE); > } > > void GLAPIENTRY > @@ -1348,7 +1348,7 @@ _mesa_UniformMatrix2x4dv(GLint location, GLsizei > count, GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 2, 4, location, count, transpose, value, > GL_DOUBLE); > + 2, 4, location, count, transpose, value, > GLSL_TYPE_DOUBLE); > } > > void GLAPIENTRY > @@ -1357,7 +1357,7 @@ _mesa_UniformMatrix4x2dv(GLint location, GLsizei > count, GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 4, 2, location, count, transpose, value, > GL_DOUBLE); > + 4, 2, location, count, transpose, value, > GLSL_TYPE_DOUBLE); > } > > void GLAPIENTRY > @@ -1366,7 +1366,7 @@ _mesa_UniformMatrix3x4dv(GLint location, GLsizei > count, GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 3, 4, location, count, transpose, value, > GL_DOUBLE); > + 3, 4, location, count, transpose, value, > GLSL_TYPE_DOUBLE); > } > > void GLAPIENTRY > @@ -1375,7 +1375,7 @@ _mesa_UniformMatrix4x3dv(GLint location, GLsizei > count, GLboolean transpose, > { > GET_CURRENT_CONTEXT(ctx); > _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, > - 4, 3, location, count, transpose, value, > GL_DOUBLE); > + 4, 3, location, count, transpose, value, > GLSL_TYPE_DOUBLE); > } > > void GLAPIENTRY > @@ -1481,7 +1481,7 @@ _mesa_ProgramUniformMatrix2dv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix2dv"); > - _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, > value, GL_DOUBLE); > + _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, > value, GLSL_TYPE_DOUBLE); > } > > void GLAPIENTRY > @@ -1492,7 +1492,7 @@ _mesa_ProgramUniformMatrix3dv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix3dv"); > - _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, > value, GL_DOUBLE); > + _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, > value, GLSL_TYPE_DOUBLE); > } > > void GLAPIENTRY > @@ -1503,7 +1503,7 @@ _mesa_ProgramUniformMatrix4dv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix4dv"); > - _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, > value, GL_DOUBLE); > + _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, > value, GLSL_TYPE_DOUBLE); > } > > void GLAPIENTRY > @@ -1514,7 +1514,7 @@ _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix2x3dv"); > - _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, > value, GL_DOUBLE); > + _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, > value, GLSL_TYPE_DOUBLE); > } > > void GLAPIENTRY > @@ -1525,7 +1525,7 @@ _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix3x2dv"); > - _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, > value, GL_DOUBLE); > + _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, > value, GLSL_TYPE_DOUBLE); > } > > void GLAPIENTRY > @@ -1536,7 +1536,7 @@ _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix2x4dv"); > - _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, > value, GL_DOUBLE); > + _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, > value, GLSL_TYPE_DOUBLE); > } > > void GLAPIENTRY > @@ -1547,7 +1547,7 @@ _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix4x2dv"); > - _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, > value, GL_DOUBLE); > + _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, > value, GLSL_TYPE_DOUBLE); > } > > void GLAPIENTRY > @@ -1558,7 +1558,7 @@ _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix3x4dv"); > - _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, > value, GL_DOUBLE); > + _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, > value, GLSL_TYPE_DOUBLE); > } > > void GLAPIENTRY > @@ -1569,5 +1569,5 @@ _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint > location, GLsizei count, > struct gl_shader_program *shProg = > _mesa_lookup_shader_program_err(ctx, program, > "glProgramUniformMatrix4x3dv"); > - _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, > value, GL_DOUBLE); > + _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, > value, GLSL_TYPE_DOUBLE); > } > diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h > index e62eaa5..c3c9c1e 100644 > --- a/src/mesa/main/uniforms.h > +++ b/src/mesa/main/uniforms.h > @@ -355,7 +355,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct > gl_shader_program *shProg, > GLuint cols, GLuint rows, > GLint location, GLsizei count, > GLboolean transpose, > - const GLvoid *values, GLenum type); > + const GLvoid *values, enum glsl_base_type basicType); > > void > _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev