On Sun, Aug 30, 2015 at 11:05 PM, Grazvydas Ignotas <nota...@gmail.com> wrote:
> Hi,
>
> On Sun, Aug 30, 2015 at 10:11 PM, Marek Olšák <mar...@gmail.com> wrote:
>> The viewport and scissor states are optimized. The main thing is that 
>> setting non-zero viewports and scissors is delayed until a shader that 
>> writes VIEWPORT_INDEX appears (which is typically never).
>
> ...
>
>>
>> Radeonsi no longer counts how much CS space it needs for draw calls and CP 
>> DMA. One need_cs_space call will make sure there are at least 2048 dwords 
>> and that's it. Even that is too many, but it's safe.
>
> Can this be done for r600 too? If so, is 2048 correct for it too?

No. r600g needs about 10000, which is too many.

>
> The series seem to conflict with my stuff, I guess I'll wait for this
> to be merged before resending mine.

Up to you.

Marek
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