If the sampler object has been deleted in the same context the binding will have been cleared. If it has been deleted in another context, the spec does not say what should returned. None of the other binding point queries check for deletion in another context.
Also, as names of deleted objects are free for reuse, the current code didn't even work reliably. --- src/mesa/main/get.c | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 976bff6..4855187 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -994,16 +994,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu { struct gl_sampler_object *samp = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler; - - /* - * The sampler object may have been deleted on another context, - * so we try to lookup the sampler object before returning its Name. - */ - if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) { - v->value_int = samp->Name; - } else { - v->value_int = 0; - } + v->value_int = samp ? samp->Name : 0; } break; /* GL_ARB_uniform_buffer_object */ -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev