If the sampler object has been deleted in the same context the binding
will have been cleared. If it has been deleted in another context, the
spec does not say what should returned. None of the other binding point
queries check for deletion in another context.

Also, as names of deleted objects are free for reuse, the current code
didn't even work reliably.
---
 src/mesa/main/get.c | 11 +----------
 1 file changed, 1 insertion(+), 10 deletions(-)

diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 976bff6..4855187 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -994,16 +994,7 @@ find_custom_value(struct gl_context *ctx, const struct 
value_desc *d, union valu
       {
          struct gl_sampler_object *samp =
             ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
-
-         /*
-          * The sampler object may have been deleted on another context,
-          * so we try to lookup the sampler object before returning its Name.
-          */
-         if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
-            v->value_int = samp->Name;
-         } else {
-            v->value_int = 0;
-         }
+         v->value_int = samp ? samp->Name : 0;
       }
       break;
    /* GL_ARB_uniform_buffer_object */
-- 
2.5.0

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to