https://bugs.freedesktop.org/show_bug.cgi?id=91711
--- Comment #1 from YuGiOhJCJ <yugioh...@1s.fr> --- OK I found how to solve this problem. Instead of using the libopengl32.a file provided by mesa I need to use the one provided by my cross-compiler. The problem is that my current cross-compiler [1] does not provide the /usr/i686-pc-mingw32/lib/libopengl32.a file. So, I have installed a new cross-compiler [2] that does correctly the job. Now, my cross-compiler already provides a /usr/i686-pc-mingw32/lib/libopengl32.a file. So, I should not cross-compiling mesa because it will overrides this file that will contain incorrect symbols. The libopengl32.a provided by my new cross-compiler contains the correct symbols: $ nm /usr/i686-w64-mingw32/lib/libopengl32.a | grep wglGetProc 00000000 I __imp__wglGetProcAddress@4 00000000 T _wglGetProcAddress@4 The question is why I need to use the library provided by my cross-compiler and not the one from mesa? [1] http://www.mingw.org/ [2] http://mingw-w64.org -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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