We initialize gl_LocalInvocationIndex based on the extension spec formula: gl_LocalInvocationIndex = gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y + gl_LocalInvocationID.y * gl_WorkGroupSize.x + gl_LocalInvocationID.x;
https://www.opengl.org/registry/specs/ARB/compute_shader.txt Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> --- src/glsl/builtin_variables.cpp | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 8f8be90..082c73a 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -1059,6 +1059,7 @@ builtin_variable_generator::generate_cs_special_vars() add_system_value(SYSTEM_VALUE_WORK_GROUP_ID, glsl_type::uvec3_type, "gl_WorkGroupID"); add_variable("gl_GlobalInvocationID", glsl_type::uvec3_type, ir_var_auto, 0); + add_variable("gl_LocalInvocationIndex", glsl_type::uint_type, ir_var_auto, 0); /* TODO: finish this. */ } @@ -1217,6 +1218,11 @@ _mesa_glsl_initialize_variables(exec_list *instructions, } +using ir_builder::swizzle_x; +using ir_builder::swizzle_y; +using ir_builder::swizzle_z; + + /** * Initialize compute shader variables with values that are derived from other * compute shader variable. @@ -1249,6 +1255,28 @@ initialize_cs_derived_variables(gl_shader *shader, gl_WorkGroupSize), gl_LocalInvocationID)); main_sig->body.push_head(inst); + + /* gl_LocalInvocationIndex = + * gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y + + * gl_LocalInvocationID.y * gl_WorkGroupSize.x + + * gl_LocalInvocationID.x; + */ + ir_expression *index_z = + ir_builder::mul(ir_builder::mul(swizzle_z(gl_LocalInvocationID), + swizzle_x(gl_WorkGroupSize)), + swizzle_y(gl_WorkGroupSize)); + ir_expression *index_y = + ir_builder::mul(swizzle_y(gl_LocalInvocationID), + swizzle_x(gl_WorkGroupSize)); + ir_expression *index_y_plus_z = ir_builder::add(index_y, index_z); + ir_builder::operand index_x(swizzle_x(gl_LocalInvocationID)); + ir_expression *index_x_plus_y_plus_z = + ir_builder::add(index_y_plus_z, index_x); + ir_variable *gl_LocalInvocationIndex = + shader->symbols->get_variable("gl_LocalInvocationIndex"); + assert(gl_LocalInvocationIndex); + inst = ir_builder::assign(gl_LocalInvocationIndex, index_x_plus_y_plus_z); + main_sig->body.push_head(inst); } -- 2.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev