Hi; Eero asked me to provide this utility for some shader investigations. This is a cleaned up version of older hack patch I had when I debugged UE4 engine failures. Would it be useful to have this included in Mesa, maybe under compiler flag option or under a environment variable?
Any suggestions or opinions appreciated! Thanks; Tapani Pälli (1): mesa: debug facility to replace shaders when running apps src/glsl/glsl_parser_extras.cpp | 76 +++++++++++++++++++++++++++++++++++++++++ src/mesa/main/mtypes.h | 2 +- 2 files changed, 77 insertions(+), 1 deletion(-) -- 2.4.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev