Hey, I was thinking about using an anonymous union. Specifically, something like:
struct shader { ... union { struct geometry_shader_info gs; struct tess_eval_shader_info tes; ... }; }; Are those acceptable in Mesa? I don't think we've traditionally used them, but I'm not sure why. Apparently they're part of C11, though not part of C99. However, GCC allows them, presumably Clang, and it looks like MSVC 2005 supports them in C: https://msdn.microsoft.com/en-us/library/y9zewe0d%28v=vs.80%29.aspx We might be able to use these to avoid some of our fun thing->base.Base.base.program.Base.base shenanigans... --Ken
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