On Aug 17, 2015 4:08 PM, "Kenneth Graunke" <kenn...@whitecape.org> wrote: > > Previously, we used nir_lower_io with the scalar type_size function, > which mapped VERT_ATTRIB_* locations to...some numbers. Then, in > fs_visitor::nir_setup_inputs(), we created temporaries indexed by > those numbers, and emitted MOVs from the actual ATTR registers to > those temporaries. > > This patch reworks our input lowering to produce NIR lower_input > intrinsics that properly index into the ATTR file, so we can access > it directly. > > No changes in shader-db. > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > --- > src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +- > src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 71 +++++++++----------------------- > src/mesa/drivers/dri/i965/brw_nir.c | 25 ++++++++++- > 3 files changed, 45 insertions(+), 53 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp > index 93adbc6..efabb52 100644 > --- a/src/mesa/drivers/dri/i965/brw_fs.cpp > +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp > @@ -4527,7 +4527,7 @@ fs_visitor::dump_instruction(backend_instruction *be_inst, FILE *file) > fprintf(file, "***m%d***", inst->src[i].reg); > break; > case ATTR: > - fprintf(file, "attr%d", inst->src[i].reg + inst->src[i].reg_offset); > + fprintf(file, "attr%d+%d", inst->src[i].reg, inst->src[i].reg_offset); > break; > case UNIFORM: > fprintf(file, "u%d", inst->src[i].reg + inst->src[i].reg_offset); > diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp > index 51ba23b..397cdcb 100644 > --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp > +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp > @@ -56,61 +56,25 @@ fs_visitor::emit_nir_code() > void > fs_visitor::nir_setup_inputs(nir_shader *shader) > { > + if (stage != MESA_SHADER_FRAGMENT) > + return; > + > nir_inputs = bld.vgrf(BRW_REGISTER_TYPE_F, shader->num_inputs); > > foreach_list_typed(nir_variable, var, node, &shader->inputs) { > - enum brw_reg_type type = brw_type_for_base_type(var->type); > fs_reg input = offset(nir_inputs, bld, var->data.driver_location); > > fs_reg reg; > - switch (stage) { > - case MESA_SHADER_VERTEX: { > - /* Our ATTR file is indexed by VERT_ATTRIB_*, which is the value > - * stored in nir_variable::location. > - * > - * However, NIR's load_input intrinsics use a different index - an > - * offset into a single contiguous array containing all inputs. > - * This index corresponds to the nir_variable::driver_location field. > - * > - * So, we need to copy from fs_reg(ATTR, var->location) to > - * offset(nir_inputs, var->data.driver_location). > - */ > - const glsl_type *const t = var->type->without_array(); > - const unsigned components = t->components(); > - const unsigned cols = t->matrix_columns; > - const unsigned elts = t->vector_elements; > - unsigned array_length = var->type->is_array() ? var->type->length : 1; > - for (unsigned i = 0; i < array_length; i++) { > - for (unsigned j = 0; j < cols; j++) { > - for (unsigned k = 0; k < elts; k++) { > - bld.MOV(offset(retype(input, type), bld, > - components * i + elts * j + k), > - offset(fs_reg(ATTR, var->data.location + i, type), > - bld, 4 * j + k)); > - } > - } > - } > - break; > - } > - case MESA_SHADER_GEOMETRY: > - case MESA_SHADER_COMPUTE: > - case MESA_SHADER_TESS_CTRL: > - case MESA_SHADER_TESS_EVAL: > - unreachable("fs_visitor not used for these stages yet."); > - break; > - case MESA_SHADER_FRAGMENT: > - if (var->data.location == VARYING_SLOT_POS) { > - reg = *emit_fragcoord_interpolation(var->data.pixel_center_integer, > - var->data.origin_upper_left); > - emit_percomp(bld, fs_inst(BRW_OPCODE_MOV, bld.dispatch_width(), > - input, reg), 0xF); > - } else { > - emit_general_interpolation(input, var->name, var->type, > - (glsl_interp_qualifier) var->data.interpolation, > - var->data.location, var->data.centroid, > - var->data.sample); > - } > - break; > + if (var->data.location == VARYING_SLOT_POS) { > + reg = *emit_fragcoord_interpolation(var->data.pixel_center_integer, > + var->data.origin_upper_left); > + emit_percomp(bld, fs_inst(BRW_OPCODE_MOV, bld.dispatch_width(), > + input, reg), 0xF); > + } else { > + emit_general_interpolation(input, var->name, var->type, > + (glsl_interp_qualifier) var->data.interpolation, > + var->data.location, var->data.centroid, > + var->data.sample); > } > } > } > @@ -1557,8 +1521,13 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr > case nir_intrinsic_load_input: { > unsigned index = 0; > for (unsigned j = 0; j < instr->num_components; j++) { > - fs_reg src = offset(retype(nir_inputs, dest.type), bld, > - instr->const_index[0] + index); > + fs_reg src; > + if (stage == MESA_SHADER_VERTEX) { > + src = offset(fs_reg(ATTR, instr->const_index[0], dest.type), bld, index); > + } else { > + src = offset(retype(nir_inputs, dest.type), bld, > + instr->const_index[0] + index); > + } > if (has_indirect) > src.reladdr = new(mem_ctx) fs_reg(get_nir_src(instr->src[0])); > index++; > diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c > index 224c207..2e2d02b 100644 > --- a/src/mesa/drivers/dri/i965/brw_nir.c > +++ b/src/mesa/drivers/dri/i965/brw_nir.c > @@ -28,14 +28,37 @@ > #include "program/prog_to_nir.h" > > static void > +lower_scalar_vs_inputs(nir_shader *nir) > +{ > + /* Start with the location of the variable's base. */ > + foreach_list_typed(nir_variable, var, node, &nir->inputs) { > + var->data.driver_location = var->data.location; > + } > + > + /* Now use nir_lower_io to walk dereference chains. Attribute arrays > + * are loaded as one vec4 per element (or matrix column), so we use > + * type_size_vec4 here. > + */ > + nir_lower_io(nir, nir_var_shader_in, type_size_vec4); > +}
I think I'd rather leave this inline and not split it out. It's easier to see the interactions that way. > + > +static void > brw_lower_nir_io_scalar(nir_shader *nir, gl_shader_stage stage) > { > nir_assign_var_locations_direct_first(nir, &nir->uniforms, > &nir->num_direct_uniforms, > &nir->num_uniforms, > type_size_scalar); > - nir_assign_var_locations(&nir->inputs, &nir->num_inputs, type_size_scalar); > nir_assign_var_locations(&nir->outputs, &nir->num_outputs, type_size_scalar); > + > + switch (stage) { > + case MESA_SHADER_VERTEX: > + lower_scalar_vs_inputs(nir); > + break; > + default: > + nir_assign_var_locations(&nir->inputs, &nir->num_inputs, type_size_scalar); Again, is "regular" lowering really the right default here? It seems FS-specific... > + break; > + } > nir_lower_io(nir, -1, type_size_scalar); > } > > -- > 2.5.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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