On 08/11/2015 10:48 AM, Thomas Helland wrote: > Signed-off-by: Thomas Helland <thomashellan...@gmail.com> > --- > These are listed to the best of my knowledge, looking > at the nvidia driver dropped yesterday, and a glance at the > "what changed according to the ARB variant" > section of each extension spec. Hopefully it should not > be too far off. Feel free to leave your comments > > docs/GL3.txt | 25 +++++++++++++++++++++++++ > 1 file changed, 25 insertions(+) > > diff --git a/docs/GL3.txt b/docs/GL3.txt > index 8124383..2148ca0 100644 > --- a/docs/GL3.txt > +++ b/docs/GL3.txt > @@ -223,6 +223,31 @@ GLES3.1, GLSL ES 3.1 > GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, > r600, radeonsi) > GL_EXT_shader_integer_mix DONE (all drivers > that support GLSL) > > +GLES3.2, GLSL ES 3.2 > + GL_EXT_color_buffer_float DONE (all drivers) > + GL_KHR_blend_equation_advanced not started > + GL_KHR_debug DONE (all drivers) > + GL_KHR_robustness 90% done (the ARB > variant) > + GL_KHR_texture_compression_astc_hdr in progress (Nanley > Chery) > + GL_OES_copy_image 60% done (based on > parts of GL_ARB_copy_image, which is done for some drivers) > + GL_OES_draw_buffers_indexed not started > + GL_OES_draw_elements_base_vertex 90% done (based on > GL_ARB_draw_elements_base_verte, which is done for all drivers) > + GL_OES_geometry_shader 80% done (based on > GL_ARB_geometry_shader4, which is done for all drivers) > + GL_OES_gpu_shader5 90% done (based on > parts of GL_ARB_gpu_shader5, which is done for some drivers) > + GL_OES_primitive_bounding box not started > + GL_OES_sample_shading 90% done (based on > parts of GL_ARB_sample_shading, which is done for some drivers) > + GL_OES_sample_variables 90% done (based on > parts of GL_ARB_sample_shading, which is done for some drivers) > + GL_OES_shader_image_atomic 90% done (based on > parts of GL_ARB_shader_image_load_store, which is done for some drivers) > + GL_OES_shader_io_blocks not started > + GL_OES_shader_multisample_interpolation started (based on > parts of GL_ARB_gpu_shader5, which is done) > + GL_OES_tessellation_shader 90% done (based on > GL_ARB_tessellation_shader, which is done for some drivers) > + GL_OES_texture_border_clamp 90% done (the ARB > variant is done) > + GL_OES_texture_buffer 90% done (combination > of ARB_texture_buffer_object, ARB_texture_buffer_range, and > ARB_texture_buffer_object_rgb32 that are all done) > + GL_OES_texture_cube_map_array 90% done (based on > GL_ARB_texture_cube_map_array, which is done for all drivers) > + GL_OES_texture_stencil8 90% done (based on > parts of GL_ARB_texture_stencil8, which is done for some drivers) > + GL_OES_texture_storage_multisample_2d_array not started > + > + > Additional functions not covered above: > glMemoryBarrierByRegion > glGetTexLevelParameter[fi]v - needs updates to restrict to GLES enums >
This block refers to 3.1, so the 3.2 list should come after it. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev