On Mon, 2015-08-17 at 14:23 +0300, Tapani Pälli wrote: > > On 08/17/2015 01:58 PM, Timothy Arceri wrote: > > On Mon, 2015-08-17 at 12:25 +0300, Tapani Pälli wrote: > > > Patch separates array samplers from the texture_multisample check so > > > that we > > > can enable only [iu]sampler2DMS, [iu]sampler2DMSArray are not supported. > > > > > > Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> > > > --- > > > src/glsl/builtin_functions.cpp | 19 +++++++++++++------ > > > 1 file changed, 13 insertions(+), 6 deletions(-) > > > > > > diff --git a/src/glsl/builtin_functions.cpp > > > b/src/glsl/builtin_functions.cpp > > > index 2175c66..04ad617 100644 > > > --- a/src/glsl/builtin_functions.cpp > > > +++ b/src/glsl/builtin_functions.cpp > > > @@ -270,6 +270,13 @@ texture_array(const _mesa_glsl_parse_state *state) > > > static bool > > > texture_multisample(const _mesa_glsl_parse_state *state) > > > { > > > + return state->is_version(150, 310) || > > > + state->ARB_texture_multisample_enable; > > > +} > > > + > > > +static bool > > > +texture_multisample_array(const _mesa_glsl_parse_state *state) > > > +{ > > > return state->is_version(150, 0) || > > > > It seems these are enabled for ES 3.2 you could probably set this to 320 > > while > > your at it. > > I can add this version check when enabling > GL_OES_texture_storage_multisample_2d_array later.
Sounds good, thanks. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev