From: Patrick Rudolph <s...@das-labor.org> Texture with pool D3DPOOL_SCRATCH and D3DPOOL_MANAGED cannot be used with flag D3DUSAGE_DYNAMIC.
Signed-off-by: Patrick Rudolph <s...@das-labor.org> --- src/gallium/state_trackers/nine/basetexture9.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/gallium/state_trackers/nine/basetexture9.c b/src/gallium/state_trackers/nine/basetexture9.c index 48fccb2..d13138b 100644 --- a/src/gallium/state_trackers/nine/basetexture9.c +++ b/src/gallium/state_trackers/nine/basetexture9.c @@ -57,7 +57,8 @@ NineBaseTexture9_ctor( struct NineBaseTexture9 *This, user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); user_assert(!(Usage & D3DUSAGE_DYNAMIC) || - Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); + !(Pool == D3DPOOL_MANAGED || + Pool == D3DPOOL_SCRATCH), D3DERR_INVALIDCALL); hr = NineResource9_ctor(&This->base, pParams, initResource, alloc, Type, Pool, Usage); if (FAILED(hr)) -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev