Both Points and Point Sprites are rasterized like quads, according to d3d9 doc and gallium rasterizer doc.
Signed-off-by: Axel Davy <axel.d...@ens.fr> --- src/gallium/state_trackers/nine/nine_pipe.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/state_trackers/nine/nine_pipe.c b/src/gallium/state_trackers/nine/nine_pipe.c index 4cf37b9..c0b74b8 100644 --- a/src/gallium/state_trackers/nine/nine_pipe.c +++ b/src/gallium/state_trackers/nine/nine_pipe.c @@ -92,7 +92,7 @@ nine_convert_rasterizer_state(struct cso_context *ctx, const DWORD *rs) /* rast.poly_stipple_enable = 0; */ /* rast.point_smooth = 0; */ rast.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT; - rast.point_quad_rasterization = !!rs[D3DRS_POINTSPRITEENABLE]; + rast.point_quad_rasterization = 1; rast.point_size_per_vertex = rs[NINED3DRS_VSPOINTSIZE]; rast.multisample = !!rs[D3DRS_MULTISAMPLEANTIALIAS]; rast.line_smooth = !!rs[D3DRS_ANTIALIASEDLINEENABLE]; -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev