From: Marta Lofstedt <marta.lofst...@intel.com> According to OpenGL version 4.5 and OpenGL ES 3.1 standards, section 7.3: GL_INVALID_VALUE should be generated, if count is less than 0.
V2: Changed title, eased Open GL ES 3.1 restriction and added comments. --- src/mesa/main/shaderapi.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index f9a7d13..1622274 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -2003,6 +2003,15 @@ _mesa_create_shader_program(struct gl_context* ctx, GLboolean separate, const GLuint shader = create_shader(ctx, type); GLuint program = 0; + /* + * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3: + * GL_INVALID_VALUE should be generated if count < 0 + */ + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)"); + return program; + } + if (shader) { _mesa_ShaderSource(shader, count, strings, NULL); -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev