Please change those to be %u, all those are GLuint's. With that fixed,

Reviewed-by: Ilia Mirkin <imir...@alum.mit.edu>

On Wed, Aug 12, 2015 at 3:03 AM, Timothy Arceri <t_arc...@yahoo.com.au> wrote:
> ---
>  src/glsl/linker.cpp | 5 +++--
>  1 file changed, 3 insertions(+), 2 deletions(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index d7efea5..e18754a 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -2880,8 +2880,9 @@ check_image_resources(struct gl_context *ctx, struct 
> gl_shader_program *prog)
>
>        if (sh) {
>           if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms)
> -            linker_error(prog, "Too many %s shader image uniforms\n",
> -                         _mesa_shader_stage_to_string(i));
> +            linker_error(prog, "Too many %s shader image uniforms (%d > 
> %d)\n",
> +                         _mesa_shader_stage_to_string(i), sh->NumImages,
> +                         ctx->Const.Program[i].MaxImageUniforms);
>
>           total_image_units += sh->NumImages;
>
> --
> 2.4.3
>
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