Please change those to be %u, all those are GLuint's. With that fixed, Reviewed-by: Ilia Mirkin <imir...@alum.mit.edu>
On Wed, Aug 12, 2015 at 3:03 AM, Timothy Arceri <t_arc...@yahoo.com.au> wrote: > --- > src/glsl/linker.cpp | 5 +++-- > 1 file changed, 3 insertions(+), 2 deletions(-) > > diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp > index d7efea5..e18754a 100644 > --- a/src/glsl/linker.cpp > +++ b/src/glsl/linker.cpp > @@ -2880,8 +2880,9 @@ check_image_resources(struct gl_context *ctx, struct > gl_shader_program *prog) > > if (sh) { > if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms) > - linker_error(prog, "Too many %s shader image uniforms\n", > - _mesa_shader_stage_to_string(i)); > + linker_error(prog, "Too many %s shader image uniforms (%d > > %d)\n", > + _mesa_shader_stage_to_string(i), sh->NumImages, > + ctx->Const.Program[i].MaxImageUniforms); > > total_image_units += sh->NumImages; > > -- > 2.4.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev