On Wed, Aug 12, 2015 at 5:23 PM, Thomas Helland <thomashellan...@gmail.com> wrote: > 2015-08-12 18:56 GMT+02:00 Kenneth Graunke <kenn...@whitecape.org>: >> On Wednesday, August 12, 2015 06:32:50 PM Thomas Helland wrote: >>> 2015-08-12 17:48 GMT+02:00 Ilia Mirkin <imir...@alum.mit.edu>: >>> > On Tue, Aug 11, 2015 at 1:48 PM, Thomas Helland >>> > <thomashellan...@gmail.com> wrote: >>> >> Signed-off-by: Thomas Helland <thomashellan...@gmail.com> >>> >> --- >>> >> This adds a section for the extensions nvidia has chosen to >>> >> call the "GL ARB 2015 Extensions" unveiled at SIGGRAPH. >>> > >>> > There are ARB extensions released every year (or more often, not >>> > sure)... we don't track all ARB extensions. Why are these so special >>> > vs e.g. the ones released along with GL 4.5 but that weren't included >>> > in the spec? Or any of the other ones... >>> > >>> >>> Well. They're not really special I guess. This just follows from the >>> discussion that went down on irc between me, glennk, fredrikh, ++. >>> >>> > Should GL3.txt just become extension-implementation-status.txt and >>> > list all non-vendor-specific extensions? So far it has stuck to actual >>> > GL versions (and more recently GLES). >>> > >>> >>> We can keep it GL / GLES versions only. Or we can extend it to a >>> extension-implementation-status.txt thing. Or we can split it >>> into two different files. I really don't care to much either way. >>> >>> If we end up adding these extensions to the file then a rename >>> and adding other ARB's is probably the way to go. There are >>> positive and negative sides to both approaches, and its not >>> my call to decide how, and if, we want this. It gives a nice overview >>> but at the same time it has PR- and "needs-to-be-kept-updated"- >>> implications that we may not want. I'm all ears for suggestions. >>> >>> -Thomas >> >> I like the idea of adding an "ARB Extensions" section and listing all >> the ARB extensions that aren't part of a particular GL version - simply >> in addition to the existing content, rather than reorganizing it. >> >> GL3.txt has been a misnomer for a while, but I don't care whether we >> rename it or not; it doesn't bother me. >> >> --Ken > > I've assembled a list of extensions I *think* are not demanded by > any current openGL specs, but I may have missed some. > (I find it weird that I VAO's in any of the specs, for example) > I could add all of them to a separate section to track them, > or I can leave it as is and drop this patch. Up to you guys. > > 2. GLX_ARB_get_proc_address > 4. WGL_ARB_buffer_region > 8. WGL_ARB_extensions_string > 9. WGL_ARB_pixel_format > 10. WGL_ARB_make_current_read > 11. WGL_ARB_pbuffer > 15. GL_ARB_vertex_blend > 16. GL_ARB_matrix_palette > 20. WGL_ARB_render_texture > 24. GL_ARB_shadow_ambient > 36. GL_ARB_fragment_program_shadow > 42. GL_ARB_pixel_buffer_object
GL 2.1 > 43. GL_ARB_depth_buffer_float GL 3.0 > 45. GL_ARB_framebuffer_object GL 3.0 > 46. GL_ARB_framebuffer_sRGB GL 3.0 > GLX_ARB_framebuffer_sRGB > WGL_ARB_framebuffer_sRGB > 48. GL_ARB_half_float_vertex 3.0 > 50. GL_ARB_map_buffer_range 3.0 > 52. GL_ARB_texture_compression_rgtc 3.0 > 53. GL_ARB_texture_rg 3.0 > 54. GL_ARB_vertex_array_object 3.0 > 55. WGL_ARB_create_context > 56. GLX_ARB_create_context 3.0... I think. > 58. GL_ARB_compatibility 3.1+ compat contexts > 60. GL_ARB_shader_texture_lod 3.0 > 74. WGL_ARB_create_context_profile > 75. GLX_ARB_create_context_profile 3.1 > 76. GL_ARB_shading_language_include > 101. GLX_ARB_create_context_robustness > 102. WGL_ARB_create_context_robustness > 103. GL_ARB_cl_event > 104. GL_ARB_debug_output > 105. GL_ARB_robustness > 106. GL_ARB_shader_stencil_export > 118. GL_KHR_texture_compression_astc_hdr > GL_KHR_texture_compression_astc_ldr > 126. GL_ARB_robustness_isolation > 142. GLX_ARB_robustness_application_isolation > GLX_ARB_robustness_share_group_isolation > 143. WGL_ARB_robustness_application_isolation > WGL_ARB_robustness_share_group_isolation > 152. GL_ARB_bindless_texture > 153. GL_ARB_compute_variable_group_size > 154. GL_ARB_indirect_parameters > 155. GL_ARB_seamless_cubemap_per_texture > 156. GL_ARB_shader_draw_parameters > 157. GL_ARB_shader_group_vote > 158. GL_ARB_sparse_texture > 171. GL_ARB_pipeline_statistics_query > 172. GL_ARB_sparse_buffer > 173. GL_ARB_transform_feedback_overflow_query > 174. GL_KHR_blend_equation_advanced > GL_KHR_blend_equation_advanced_coherent > 175. GL_KHR_no_error > 176. GL_ARB_ES3_2_compatibility > 177. GL_ARB_fragment_shader_interlock > 178. GL_ARB_gpu_shader_int64 > 179. GL_ARB_parallel_shader_compile > 180. GL_ARB_post_depth_coverage > 181. GL_ARB_sample_locations > 182. GL_ARB_shader_atomic_counter_ops > 183. GL_ARB_shader_ballot > 184. GL_ARB_shader_clock > 185. GL_ARB_shader_viewport_layer_array > 186. GL_ARB_sparse_texture2 > 187. GL_ARB_sparse_texture_clamp > 188. GL_ARB_texture_filter_minmax > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev