Hi,

BXT supports Pooled EU feature using which EU can be pooled to process
work collectively. It is mainly required for GPGPU, Media and compute
shaders. I have completed the implementation in kernel and patches are
sent to intel-gfx mailing list. These are already reviewed but we need
an opensource use for them to be merged.

http://lists.freedesktop.org/archives/intel-gfx/2015-July/072051.html

Please let me know if anyone is working on adding this support in mesa?

regards
Arun
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