On Mon, Aug 3, 2015 at 5:22 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote:
> This is a quick little series that fixes a bunch of piglit regressions with
> vec4 NIR on ILK- and BDW+.  With this series, vec4 NIR has (I think) zero
> regressions versus non-NIR on all intel platforms.  I haven't yet tested
> NIR with vec4 vertex shaders on BDW, but I think it's probably ok.  We
> should definitely verify that at some point.

I gave comments on 2 and 3. With those things fixed, this series is

Reviewed-by: Matt Turner <matts...@gmail.com>

> I'm not 100% sure what I think about the first two patches.  They actually
> end up canceling each other out in effect.  However, I do think that the
> end result is better.  Opinions welcome.

Seems fine to me.
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