My C++ application was using OpenGLES 2.0 and I have a requirement to port that app onto a MIPS(Linux) platform which support DirectFB. I have learned from this forum that MESA-3D can be used as a bridge between my OpenGL app and DirectFB. I have cross-compiled latest MESA for mips and statically compiled MESA’s ‘LibGLESv2’ and ‘LibEGL’ libraries with my app to resolve all OpenGL link issues. Now I have a standalone executable that should run on the new device. But the app crashed as soon as it started, it didn’t even get into the app main(). I assume that I missed some MESA-DirectFB interface that I need to use to make my app talking to DirectFB. I hope that somebody might have gone through this situation before and should be able to shed some light.
Any help on this will be greatly appreciated. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev