We have accurate dirty tracking for normal render buffers and textures within a batch, and so for when we only need to do a normal invalidation of the texture cache before the next primitive we can remove the manual flushes. We have to keep the flushes required for changing certain bits of internal GPU state and also keep the explicit flush for operating on random buffers (as we only track flushes required for certain sources like the texture, if the user blits into a buffer bound elsewhere (like the vertex buffer) we have to explicitly flush).
Signed-off-by: Chris Wilson <ch...@chris-wilson.co.uk> --- src/mesa/drivers/dri/i965/intel_blit.c | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/mesa/drivers/dri/i965/intel_blit.c b/src/mesa/drivers/dri/i965/intel_blit.c index d95e5aa5..4d1defc 100644 --- a/src/mesa/drivers/dri/i965/intel_blit.c +++ b/src/mesa/drivers/dri/i965/intel_blit.c @@ -667,8 +667,6 @@ intelEmitCopyBlit(struct brw_context *brw, ADVANCE_BATCH_TILED(dst_y_tiled, src_y_tiled); - brw->ctx.NewDriverState |= BRW_NEW_CACHE_FLUSH; - return brw_batch_end(&brw->batch) == 0; } @@ -747,8 +745,6 @@ intelEmitImmediateColorExpandBlit(struct brw_context *brw, brw_batch_data(&brw->batch, src_bits, dwords * 4); - brw->ctx.NewDriverState |= BRW_NEW_CACHE_FLUSH; - return brw_batch_end(&brw->batch) == 0; } @@ -863,7 +859,5 @@ intel_miptree_set_alpha_to_one(struct brw_context *brw, OUT_BATCH(0xffffffff); /* white, but only alpha gets written */ ADVANCE_BATCH_TILED(dst_y_tiled, false); - brw->ctx.NewDriverState |= BRW_NEW_CACHE_FLUSH; - brw_batch_end(&brw->batch); } -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev