These where found when going through the mysteriously high gains I got from the VRP pass. My pass was doing bad things, but upon inspection I found these. First patch is benefitial, the rest shows no change on a shader-db run on my system.
Thomas Helland (3): nir: Simplify fne(fneg(a), a) -> fne(a, 0.0) nir: Simplify feq(fneg(a), a)) -> feq(a, 0.0) nir: Simplify ine/ieq(ineg(a), a) -> ine/ieq(a, 0) src/glsl/nir/nir_opt_algebraic.py | 4 ++++ 1 file changed, 4 insertions(+) -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev