On Tue, 2015-08-04 at 17:54 -0700, Jason Ekstrand wrote: > On Tue, Aug 4, 2015 at 5:09 PM, Jordan Justen <jordan.l.jus...@intel.com> > wrote: > > I checked the extension spec, and it appears that like image > > load/store, ssbo is only required in fragment and compute stages. I > > don't think the ssbo support in vec4 is quite as problematic as image > > load/store, so I'm not sure this information will prove useful. > > > > I did wonder what path we should take with ssbo, given that the vec4 > > nir support landed. It seems like vec4 nir is not enabled by default > > at this point, and I'm not sure what the plan is there. > > > > Should we only enable ssbo for geometry stages: > > > > 1. Only when nir is enabled > > > > 2. Only when nir is disabled. (since that is the default currently) > > > > 3. Always > > > > 4. Not at all. (At least for now, since the spec doesn't require it) > > > > I think my vote would be #1, especially if we plan to enable nir for > > vec4 by default before the next release. > > I would agree especially if we think that using NIR by default in mesa > 11.0 is going to happen. Given how smoothly the vec4 NIR stuff has > worked, I think that's probably possible. Current shader-db results > on HSW are as following:
Aha, in that case we will start working on adding the NIR bits for geometry stages to our series as well. We had been postponing this because I thought it would probably take more time to enable NIR/vec4 by default, but with this plan it makes sense to start working on that now. > total instructions in shared programs: 1816713 -> 1798252 (-1.02%) > instructions in affected programs: 1671486 -> 1653025 (-1.10%) > helped: 5248 > HURT: 12868 > GAINED: 0 > LOST: 0 > > We can probably whittle that down pretty quick. > --Jason > > > -Jordan > > > > On 2015-07-14 00:46:02, Iago Toral Quiroga wrote: > >> This is the second part of the v3 series including remaining frontend bits > >> like the optional unsized array at the bottom of SSBO definitions, layout > >> mode std430 and implementation for GL queries/getters. It also includes > >> all of the i965 backend implementation. > >> > >> Notice that this series depends on the following patches from > >> Curro that have not been landed in master yet: > >> > >> i965/vec4: Import surface message builder functions. > >> i965/vec4: Import helpers to convert vectors into arrays and back. > >> i965/vec4: Import array utils for the surface message builder. > >> i965/fs: Import surface message builder functions. > >> i965/fs: Import helpers to convert vectors into arrays and back. > >> i965/fs: Import array utils for the surface message builder. > >> i965: Lift the constness restriction on surface indices passed to untyped > >> ops. > >> i965/vec4: Introduce VEC4 IR builder. > >> i965/vec4: Make src_reg conversion constructor from dst_reg implicit. > >> i965: Add register constructors taking a backend_reg as argument. > >> i965/fs: Fix register coalesce not to lose track of the second half of > >> 16-wide moves. > >> > >> This v3-part2 series, together with these patches from Curro and part1 > >> (which > >> has already been landed in master), can be obtained from this development > >> repository: > >> > >> git clone -b itoral-ARB_shader_storage_buffer_object-v3-part2 > >> https://github.com/Igalia/mesa.git > >> > >> Also notice that: > >> * Patch 55 is a separate bugfix that affects UBOs as well. > >> * Patch 56 is not required by the series and is completely optional. > >> > >> SSBO piglit tests have already been merged in piglit's master branch. > >> > >> Antia Puentes (1): > >> glsl: Consider active all elements of a shared/std140 block array > >> > >> Iago Toral Quiroga (29): > >> i965: Use 16-byte offset alignment for shader storage buffers > >> i965: Implement DriverFlags.NewShaderStorageBuffer > >> i965: Set MaxShaderStorageBuffers for compute shaders > >> i965: Upload Shader Storage Buffer Object surfaces > >> i965: handle visiting of ir_var_shader_storage variables > >> i965/fs: Do not split buffer variables > >> i965/fs: Do not include the header with a pixel mask in untyped read > >> messages > >> i965/vec4: Implement SSBO writes > >> nir: Implement __intrinsic_store_ssbo > >> i965/nir/fs: Implement SSBO writes > >> i965/vec4: Implement SSBO reads > >> nir: Implement __intrinsic_store_load > >> i965/nir/fs: Implement SSBO reads > >> nir: ignore an instruction's dest if it hasn't any > >> glsl: Rename atomic counter functions > >> glsl: Add atomic functions from ARB_shader_storage_buffer_object > >> glsl: lower SSBO atomic intrinsics > >> nir: Implement lowered SSBO atomic intrinsics > >> i965/nir/fs: Implement SSBO atomics > >> i965/vec4: Implement lowered SSBO atomic intrinsics > >> glsl: First argument to atomic functions must be a buffer variable > >> mesa: Add queries for GL_SHADER_STORAGE_BUFFER > >> glsl: Allow use of memory qualifiers with > >> ARB_shader_storage_buffer_object. > >> glsl: Apply memory qualifiers to buffer variables > >> glsl: Allow memory layout qualifiers on shader storage buffer objects > >> glsl: Do not allow assignments to read-only variables > >> glsl: Do not allow reads from write-only variables > >> docs: Mark ARB_shader_storage_buffer_object as done for i965. > >> i965/vec4: Skip dependency control for opcodes emitting multiple > >> instructions > >> > >> Kristian Høgsberg (1): > >> glsl: atomic counters can be declared as buffer-qualified variables > >> > >> Samuel Iglesias Gonsalvez (25): > >> i965: set ARB_shader_storage_buffer_object related constant values > >> glsl: add support for unsized arrays in shader storage blocks > >> glsl: Add parser/compiler support for unsized array's length() > >> glsl: Lower unsized array's length calculation expression > >> nir: add shader storage buffer's unsized array length calculation > >> i965/vec4: Implement unsized array's length calculation > >> i965/fs: Implement generator code for unsized array's length > >> calculation > >> i965/fs/nir: implement unsized array's length calculation > >> i965/wm: emit null buffer surfaces when null buffers are attached > >> i965/wm: surfaces should have the API buffer size, not the drm buffer > >> size > >> glsl: Add parser/compiler support for std430 interface packing > >> qualifier > >> glsl: propagate interface packing information to arrays of scalars, > >> vectors. > >> glsl: propagate std430 packing qualifier to struct's members and array > >> of structs > >> glsl: add std430 interface packing support to ssbo store and unsized > >> array length > >> glsl: a shader storage buffer must be smaller than the maximum size > >> allowed > >> glsl: number of active shader storage blocks must be within allowed > >> limits > >> glsl: ignore buffer variables when counting uniform components > >> glsl: shader storage blocks use different max block size values than > >> uniforms > >> mesa: add glShaderStorageBlockBinding() > >> glsl: fix UNIFORM_BUFFER_START or UNIFORM_BUFFER_SIZE query when no > >> buffer object is bound > >> main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for > >> ARB_program_interface_query > >> main/tests: add ARB_shader_storage_buffer_object tokens to > >> enum_strings > >> glapi: add ARB_shader_storage_block_buffer_object > >> mesa: Add getters for the GL_ARB_shader_storage_buffer_object max > >> constants > >> i965: Enable ARB_shader_storage_buffer_object extension for gen7+ > >> > >> docs/GL3.txt | 2 +- > >> src/glsl/ast.h | 11 + > >> src/glsl/ast_array_index.cpp | 5 +- > >> src/glsl/ast_function.cpp | 37 ++ > >> src/glsl/ast_to_hir.cpp | 323 +++++++++++++++-- > >> src/glsl/ast_type.cpp | 1 + > >> src/glsl/builtin_functions.cpp | 215 ++++++++++- > >> src/glsl/builtin_types.cpp | 3 +- > >> src/glsl/glsl_lexer.ll | 10 +- > >> src/glsl/glsl_parser.yy | 77 ++++ > >> src/glsl/glsl_types.cpp | 204 ++++++++--- > >> src/glsl/glsl_types.h | 48 ++- > >> src/glsl/hir_field_selection.cpp | 15 +- > >> src/glsl/ir.cpp | 10 + > >> src/glsl/ir.h | 33 +- > >> src/glsl/ir_uniform.h | 5 + > >> src/glsl/ir_validate.cpp | 13 + > >> src/glsl/link_uniform_block_active_visitor.cpp | 23 ++ > >> src/glsl/link_uniform_blocks.cpp | 32 +- > >> src/glsl/link_uniforms.cpp | 40 ++- > >> src/glsl/linker.cpp | 174 ++++++--- > >> src/glsl/linker.h | 1 + > >> src/glsl/lower_ubo_reference.cpp | 377 > >> +++++++++++++++++++- > >> src/glsl/nir/glsl_to_nir.cpp | 171 ++++++++- > >> src/glsl/nir/nir_intrinsics.h | 35 +- > >> src/glsl/nir/nir_lower_phis_to_scalar.c | 2 + > >> .../glapi/gen/ARB_shader_storage_buffer_object.xml | 36 ++ > >> src/mapi/glapi/gen/GL4x.xml | 18 +- > >> src/mapi/glapi/gen/Makefile.am | 1 + > >> src/mapi/glapi/gen/gl_API.xml | 6 +- > >> src/mapi/glapi/gen/static_data.py | 1 + > >> src/mesa/drivers/dri/i965/brw_context.c | 13 + > >> src/mesa/drivers/dri/i965/brw_context.h | 6 + > >> src/mesa/drivers/dri/i965/brw_defines.h | 4 + > >> src/mesa/drivers/dri/i965/brw_eu_emit.c | 4 +- > >> src/mesa/drivers/dri/i965/brw_fs.cpp | 1 + > >> src/mesa/drivers/dri/i965/brw_fs.h | 5 + > >> .../dri/i965/brw_fs_channel_expressions.cpp | 2 + > >> src/mesa/drivers/dri/i965/brw_fs_generator.cpp | 47 +++ > >> src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 260 ++++++++++++++ > >> .../drivers/dri/i965/brw_fs_vector_splitting.cpp | 1 + > >> src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 35 +- > >> src/mesa/drivers/dri/i965/brw_shader.cpp | 6 + > >> src/mesa/drivers/dri/i965/brw_state_upload.c | 1 + > >> src/mesa/drivers/dri/i965/brw_vec4.cpp | 1 + > >> src/mesa/drivers/dri/i965/brw_vec4.h | 10 + > >> src/mesa/drivers/dri/i965/brw_vec4_generator.cpp | 35 ++ > >> src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 391 > >> ++++++++++++++++++++- > >> src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 70 +++- > >> src/mesa/drivers/dri/i965/intel_buffer_objects.c | 2 + > >> src/mesa/drivers/dri/i965/intel_extensions.c | 1 + > >> src/mesa/main/get.c | 38 +- > >> src/mesa/main/get_hash_params.py | 12 + > >> src/mesa/main/mtypes.h | 3 +- > >> src/mesa/main/program_resource.c | 7 +- > >> src/mesa/main/shader_query.cpp | 265 +++++++++++++- > >> src/mesa/main/tests/enum_strings.cpp | 15 + > >> src/mesa/main/uniforms.c | 52 +++ > >> src/mesa/main/uniforms.h | 4 + > >> src/mesa/program/ir_to_mesa.cpp | 2 + > >> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 5 + > >> 61 files changed, 2982 insertions(+), 245 deletions(-) > >> create mode 100644 src/mapi/glapi/gen/ARB_shader_storage_buffer_object.xml > >> > >> -- > >> 1.9.1 > >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev