On Mon, Aug 3, 2015 at 5:44 PM, Eric Anholt <e...@anholt.net> wrote: > This is useful to increase the CSE opportunities for a scalar backend. It > avoids regressions when dropping vc4's custom CSE implementation. > --- > src/glsl/Makefile.sources | 1 + > src/glsl/nir/nir.h | 1 + > src/glsl/nir/nir_lower_load_const_to_scalar.c | 106 > ++++++++++++++++++++++++++ > 3 files changed, 108 insertions(+) > create mode 100644 src/glsl/nir/nir_lower_load_const_to_scalar.c > > diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources > index 93f4e48..a0e85ed 100644 > --- a/src/glsl/Makefile.sources > +++ b/src/glsl/Makefile.sources > @@ -33,6 +33,7 @@ NIR_FILES = \ > nir/nir_lower_alu_to_scalar.c \ > nir/nir_lower_atomics.c \ > nir/nir_lower_global_vars_to_local.c \ > + nir/nir_lower_load_const_to_scalar.c \ > nir/nir_lower_locals_to_regs.c \ > nir/nir_lower_idiv.c \ > nir/nir_lower_io.c \ > diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h > index 62cdbd4..a1b6fe7 100644 > --- a/src/glsl/nir/nir.h > +++ b/src/glsl/nir/nir.h > @@ -1652,6 +1652,7 @@ void nir_remove_dead_variables(nir_shader *shader); > > void nir_lower_vec_to_movs(nir_shader *shader); > void nir_lower_alu_to_scalar(nir_shader *shader); > +void nir_lower_load_const_to_scalar(nir_shader *shader); > > void nir_lower_phis_to_scalar(nir_shader *shader); > > diff --git a/src/glsl/nir/nir_lower_load_const_to_scalar.c > b/src/glsl/nir/nir_lower_load_const_to_scalar.c > new file mode 100644 > index 0000000..ff40983 > --- /dev/null > +++ b/src/glsl/nir/nir_lower_load_const_to_scalar.c > @@ -0,0 +1,106 @@ > +/* > + * Copyright © 2015 Broadcom > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > + * IN THE SOFTWARE. > + */ > + > +#include "nir.h" > +#include "nir_builder.h" > + > +/** @file nir_lower_load_const_to_scalar.c > + * > + * Replaces vector nir_load_const instructions with a series of loads and a > + * vec[234] to reconstruct the original vector (on the assumption that > + * nir_lower_alu_to_scalar() will then be used to split it up). > + * > + * This gives NIR a chance to CSE more operations on a scalar shader, when > the > + * same value was used in different vector contant loads. > + */ > + > +static void > +lower_load_const_instr_scalar(nir_load_const_instr *lower) > +{ > + unsigned i;
Seeing this declaration here made me think it might be used after the for loop. It's not, so probably just declare i in the for loop. > + > + if (lower->def.num_components == 1) > + return; You might put this as part of the conditional in lower_load_const_to_scalar_block(). No real preference from me. > + > + nir_builder b; > + nir_builder_init(&b, > nir_cf_node_get_function(&lower->instr.block->cf_node)); > + nir_builder_insert_before_instr(&b, &lower->instr); > + > + /* Emit the individual loads. */ > + nir_ssa_def *loads[4]; > + for (i = 0; i < lower->def.num_components; i++) { > + nir_load_const_instr *load_comp = > nir_load_const_instr_create(b.shader, 1); > + load_comp->value.u[0] = lower->value.u[i]; > + nir_builder_instr_insert(&b, &load_comp->instr); > + loads[i] = &load_comp->def; > + } > + > + /* Batch things back together into a vector. */ > + nir_ssa_def *vec; > + switch (lower->def.num_components) { > + case 2: > + vec = nir_vec2(&b, loads[0], loads[1]); > + break; > + case 3: > + vec = nir_vec3(&b, loads[0], loads[1], loads[2]); > + break; > + case 4: > + vec = nir_vec4(&b, loads[0], loads[1], loads[2], loads[3]); > + break; > + default: > + fprintf(stderr, "Unknown load_const component count: %d\n", > + lower->def.num_components); > + abort(); I'd use unreachable() here. Other than that, it looks good to me. I'll have to see if it's useful for i965. Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev