On Tue, 2015-08-04 at 23:03 +1000, Timothy Arceri wrote: > On Fri, 2015-07-24 at 15:48 -0400, Ilia Mirkin wrote: > > Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > > --- > > > > There seems to be a huge overlap between what initialize_context and > > initialize_context_to_defaults do, wasn't sure where to stick what. > > > > src/glsl/main.cpp | 26 +++++++++++++++++++++++++- > > 1 file changed, 25 insertions(+), 1 deletion(-) > > > > diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp > > index df93a01..fb98ef9 100644 > > --- a/src/glsl/main.cpp > > +++ b/src/glsl/main.cpp > > @@ -39,7 +39,7 @@ > > #include "loop_analysis.h" > > #include "standalone_scaffolding.h" > > > > -static int glsl_version = 330; > > +static int glsl_version = 450; > > > > static void > > initialize_context(struct gl_context *ctx, gl_api api) > > @@ -140,6 +140,22 @@ initialize_context(struct gl_context *ctx, gl_api > > api) > > > > ctx->Const.MaxVarying = ctx > > ->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; > > break; > > + case 400: > > + case 410: > > + case 420: > > + case 430: > > + case 440: > > 4.4 adds > > ctx->Const.MaxVertexAttribStride = 2048;
Although its no used by the glsl compiler, just ignore me. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev