Hi Timothy;

Would it be OK for you to wait a bit with these 3 first patches? I'm currently going through failing PIQ tests and I have a 1 line fix to valid_program_resource_index_name() that together with your patch "glsl: set stage flag for structs and arrays in resource list" will fix all of the failing "ES31-CTS.program_interface_query.uniform" tests. Frankly I don't see the value of such a big refactor necessary for this.


On 07/29/2015 04:56 PM, Timothy Arceri wrote:
This removes the need for multiple functions designed to validate an array
subscript and replaces them with a call to a single function.

The change also means that validation is now only done once and the index
is retrived at the same time, as a result the getUniformLocation code can
be simplified saving an extra hash table lookup (and yet another
validation call).

This chage also fixes some tests in:
ES31-CTS.program_interface_query.uniform

V3: rebase on subroutines, and move the resource index array == 0
check into _mesa_GetProgramResourceIndex() to simplify things further

V2: Fix bounds checks for program input/output, split unrelated comment fix
and _mesa_get_uniform_location() removal into their own patch.

Cc: Tapani Pälli <tapani.pa...@intel.com>
---
  src/mesa/main/program_resource.c |  14 ++--
  src/mesa/main/shader_query.cpp   | 174 +++++++++++++++++++++------------------
  src/mesa/main/shaderapi.c        |   2 +-
  src/mesa/main/shaderapi.h        |   3 +-
  src/mesa/main/uniforms.c         |   5 +-
  5 files changed, 106 insertions(+), 92 deletions(-)

diff --git a/src/mesa/main/program_resource.c b/src/mesa/main/program_resource.c
index 641ef22..fdbd5b3 100644
--- a/src/mesa/main/program_resource.c
+++ b/src/mesa/main/program_resource.c
@@ -229,6 +229,7 @@ _mesa_GetProgramResourceIndex(GLuint program, GLenum 
programInterface,
                                const GLchar *name)
  {
     GET_CURRENT_CONTEXT(ctx);
+   unsigned array_index = 0;
     struct gl_program_resource *res;
     struct gl_shader_program *shProg =
        _mesa_lookup_shader_program_err(ctx, program,
@@ -268,13 +269,10 @@ _mesa_GetProgramResourceIndex(GLuint program, GLenum 
programInterface,
     case GL_PROGRAM_OUTPUT:
     case GL_UNIFORM:
     case GL_TRANSFORM_FEEDBACK_VARYING:
-      /* Validate name syntax for array variables */
-      if (!valid_program_resource_index_name(name))
-         return GL_INVALID_INDEX;
-      /* fall-through */
     case GL_UNIFORM_BLOCK:
-      res = _mesa_program_resource_find_name(shProg, programInterface, name);
-      if (!res)
+      res = _mesa_program_resource_find_name(shProg, programInterface, name,
+                                             &array_index);
+      if (!res || array_index > 0)
           return GL_INVALID_INDEX;
return _mesa_program_resource_index(shProg, res);
@@ -403,7 +401,7 @@ _mesa_GetProgramResourceLocation(GLuint program, GLenum 
programInterface,
     struct gl_shader_program *shProg =
        lookup_linked_program(program, "glGetProgramResourceLocation");
- if (!shProg || !name || invalid_array_element_syntax(name))
+   if (!shProg || !name)
        return -1;
/* Validate programInterface. */
@@ -453,7 +451,7 @@ _mesa_GetProgramResourceLocationIndex(GLuint program, 
GLenum programInterface,
     struct gl_shader_program *shProg =
        lookup_linked_program(program, "glGetProgramResourceLocationIndex");
- if (!shProg || !name || invalid_array_element_syntax(name))
+   if (!shProg || !name)
        return -1;
/* From the GL_ARB_program_interface_query spec:
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 3e52a09..dd11b81 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -44,7 +44,8 @@ extern "C" {
static GLint
  program_resource_location(struct gl_shader_program *shProg,
-                          struct gl_program_resource *res, const char *name);
+                          struct gl_program_resource *res, const char *name,
+                          unsigned array_index);
/**
   * Declare convenience functions to return resource data in a given type.
@@ -272,13 +273,15 @@ _mesa_GetAttribLocation(GLhandleARB program, const 
GLcharARB * name)
     if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
        return -1;
+ unsigned array_index = 0;
     struct gl_program_resource *res =
-      _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name);
+      _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name,
+                                       &array_index);
if (!res)
        return -1;
- GLint loc = program_resource_location(shProg, res, name);
+   GLint loc = program_resource_location(shProg, res, name, array_index);
/* The extra check against against 0 is made because of builtin-attribute
      * locations that have offset applied. Function program_resource_location
@@ -456,13 +459,15 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar 
*name)
     if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
        return -1;
+ unsigned array_index = 0;
     struct gl_program_resource *res =
-      _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name);
+      _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name,
+                                       &array_index);
if (!res)
        return -1;
- GLint loc = program_resource_location(shProg, res, name);
+   GLint loc = program_resource_location(shProg, res, name, array_index);
/* The extra check against against 0 is made because of builtin-attribute
      * locations that have offset applied. Function program_resource_location
@@ -552,39 +557,32 @@ _mesa_program_resource_array_size(struct 
gl_program_resource *res)
     return 0;
  }
-static int
-array_index_of_resource(struct gl_program_resource *res,
-                        const char *name)
+/**
+ * Checks if array subscript is valid and if so sets array_index.
+ */
+static bool
+valid_array_index(const GLchar *name, unsigned *array_index)
  {
-   assert(res->Data);
+   unsigned idx = 0;
+   const GLchar *out_base_name_end;
- switch (res->Type) {
-   case GL_PROGRAM_INPUT:
-   case GL_PROGRAM_OUTPUT:
-      return get_matching_index(RESOURCE_VAR(res), name);
-   default:
-      assert(!"support for resource type not implemented");
-      return -1;
-   }
+   idx = parse_program_resource_name(name, &out_base_name_end);
+   if (idx < 0)
+      return false;
+
+   if (array_index)
+      *array_index = idx;
+
+   return true;
  }
/* Find a program resource with specific name in given interface.
   */
  struct gl_program_resource *
  _mesa_program_resource_find_name(struct gl_shader_program *shProg,
-                                 GLenum programInterface, const char *name)
+                                 GLenum programInterface, const char *name,
+                                 unsigned *array_index)
  {
-   GET_CURRENT_CONTEXT(ctx);
-   const char *full_name = name;
-
-   /* When context has 'VertexID_is_zero_based' set, gl_VertexID has been
-    * lowered to gl_VertexIDMESA.
-    */
-   if (name && ctx->Const.VertexID_is_zero_based) {
-      if (strcmp(name, "gl_VertexID") == 0)
-         full_name = "gl_VertexIDMESA";
-   }
-
     struct gl_program_resource *res = shProg->ProgramResourceList;
     for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
        if (res->Type != programInterface)
@@ -594,38 +592,46 @@ _mesa_program_resource_find_name(struct gl_shader_program 
*shProg,
        const char *rname = _mesa_program_resource_name(res);
        unsigned baselen = strlen(rname);
- switch (programInterface) {
-      case GL_TRANSFORM_FEEDBACK_VARYING:
-      case GL_UNIFORM_BLOCK:
-      case GL_UNIFORM:
-      case GL_VERTEX_SUBROUTINE_UNIFORM:
-      case GL_GEOMETRY_SUBROUTINE_UNIFORM:
-      case GL_FRAGMENT_SUBROUTINE_UNIFORM:
-      case GL_COMPUTE_SUBROUTINE_UNIFORM:
-      case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
-      case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
-      case GL_VERTEX_SUBROUTINE:
-      case GL_GEOMETRY_SUBROUTINE:
-      case GL_FRAGMENT_SUBROUTINE:
-      case GL_COMPUTE_SUBROUTINE:
-      case GL_TESS_CONTROL_SUBROUTINE:
-      case GL_TESS_EVALUATION_SUBROUTINE:
-         if (strncmp(rname, name, baselen) == 0) {
+      if (strncmp(rname, name, baselen) == 0) {
+         switch (programInterface) {
+         case GL_UNIFORM_BLOCK:
              /* Basename match, check if array or struct. */
              if (name[baselen] == '\0' ||
                  name[baselen] == '[' ||
                  name[baselen] == '.') {
                 return res;
              }
+            break;
+         case GL_TRANSFORM_FEEDBACK_VARYING:
+         case GL_UNIFORM:
+         case GL_VERTEX_SUBROUTINE_UNIFORM:
+         case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+         case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+         case GL_COMPUTE_SUBROUTINE_UNIFORM:
+         case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+         case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+         case GL_VERTEX_SUBROUTINE:
+         case GL_GEOMETRY_SUBROUTINE:
+         case GL_FRAGMENT_SUBROUTINE:
+         case GL_COMPUTE_SUBROUTINE:
+         case GL_TESS_CONTROL_SUBROUTINE:
+         case GL_TESS_EVALUATION_SUBROUTINE:
+            if (name[baselen] == '.') {
+               return res;
+            }
+            /* fall-through */
+         case GL_PROGRAM_INPUT:
+         case GL_PROGRAM_OUTPUT:
+            if (name[baselen] == '\0') {
+               return res;
+            } else if (name[baselen] == '[' &&
+                valid_array_index(name, array_index)) {
+               return res;
+            }
+            break;
+         default:
+            assert(!"not implemented for given interface");
           }
-         break;
-      case GL_PROGRAM_INPUT:
-      case GL_PROGRAM_OUTPUT:
-         if (array_index_of_resource(res, full_name) >= 0)
-            return res;
-         break;
-      default:
-         assert(!"not implemented for given interface");
        }
     }
     return NULL;
@@ -787,19 +793,9 @@ _mesa_get_program_resource_name(struct gl_shader_program 
*shProg,
static GLint
  program_resource_location(struct gl_shader_program *shProg,
-                          struct gl_program_resource *res, const char *name)
+                          struct gl_program_resource *res, const char *name,
+                          unsigned array_index)
  {
-   unsigned index, offset;
-   int array_index = -1;
-   long offset_ret;
-   const GLchar *base_name_end;
-
-   if (res->Type == GL_PROGRAM_INPUT || res->Type == GL_PROGRAM_OUTPUT) {
-      array_index = array_index_of_resource(res, name);
-      if (array_index < 0)
-         return -1;
-   }
-
     /* Built-in locations should report GL_INVALID_INDEX. */
     if (is_gl_identifier(name))
        return GL_INVALID_INDEX;
@@ -810,13 +806,22 @@ program_resource_location(struct gl_shader_program 
*shProg,
      */
     switch (res->Type) {
     case GL_PROGRAM_INPUT:
+      /* If the input is an array, fail if the index is out of bounds. */
+      if (array_index > 0
+          && array_index >= RESOURCE_VAR(res)->type->length) {
+         return -1;
+      }
        return RESOURCE_VAR(res)->data.location + array_index - 
VERT_ATTRIB_GENERIC0;
     case GL_PROGRAM_OUTPUT:
+      /* If the output is an array, fail if the index is out of bounds. */
+      if (array_index > 0
+          && array_index >= RESOURCE_VAR(res)->type->length) {
+         return -1;
+      }
        return RESOURCE_VAR(res)->data.location + array_index - 
FRAG_RESULT_DATA0;
     case GL_UNIFORM:
-      index = _mesa_get_uniform_location(shProg, name, &offset);
-
-      if (index == GL_INVALID_INDEX)
+      /* If the uniform is built-in, fail. */
+      if (RESOURCE_UNI(res)->builtin)
           return -1;
/* From the GL_ARB_uniform_buffer_object spec:
@@ -830,17 +835,21 @@ program_resource_location(struct gl_shader_program 
*shProg,
            RESOURCE_UNI(res)->atomic_buffer_index != -1)
           return -1;
- /* location in remap table + array element offset */
-      return RESOURCE_UNI(res)->remap_location + offset;
-
+      /* fallthrough */
     case GL_VERTEX_SUBROUTINE_UNIFORM:
     case GL_GEOMETRY_SUBROUTINE_UNIFORM:
     case GL_FRAGMENT_SUBROUTINE_UNIFORM:
     case GL_COMPUTE_SUBROUTINE_UNIFORM:
     case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
     case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
-      offset_ret = parse_program_resource_name(name, &base_name_end);
-      return RESOURCE_UNI(res)->remap_location + ((offset_ret != -1) ? 
offset_ret : 0);
+      /* If the uniform is an array, fail if the index is out of bounds. */
+      if (array_index > 0
+          && array_index >= RESOURCE_UNI(res)->array_elements) {
+         return -1;
+      }
+
+      /* location in remap table + array element offset */
+      return RESOURCE_UNI(res)->remap_location + array_index;
     default:
        return -1;
     }
@@ -854,14 +863,16 @@ GLint
  _mesa_program_resource_location(struct gl_shader_program *shProg,
                                  GLenum programInterface, const char *name)
  {
+   unsigned array_index = 0;
     struct gl_program_resource *res =
-      _mesa_program_resource_find_name(shProg, programInterface, name);
+      _mesa_program_resource_find_name(shProg, programInterface, name,
+                                       &array_index);
/* Resource not found. */
     if (!res)
        return -1;
- return program_resource_location(shProg, res, name);
+   return program_resource_location(shProg, res, name, array_index);
  }
/**
@@ -873,7 +884,7 @@ _mesa_program_resource_location_index(struct 
gl_shader_program *shProg,
                                        GLenum programInterface, const char 
*name)
  {
     struct gl_program_resource *res =
-      _mesa_program_resource_find_name(shProg, programInterface, name);
+      _mesa_program_resource_find_name(shProg, programInterface, name, NULL);
/* Non-existent variable or resource is not referenced by fragment stage. */
     if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT)))
@@ -949,7 +960,8 @@ get_buffer_property(struct gl_shader_program *shProg,
           for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
              const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
              struct gl_program_resource *uni =
-               _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname);
+               _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
+                                                NULL);
              if (!uni)
                 continue;
              (*val)++;
@@ -959,7 +971,8 @@ get_buffer_property(struct gl_shader_program *shProg,
           for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
              const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
              struct gl_program_resource *uni =
-               _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname);
+               _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
+                                                NULL);
              if (!uni)
                 continue;
              *val++ =
@@ -1099,7 +1112,8 @@ _mesa_program_resource_prop(struct gl_shader_program 
*shProg,
        case GL_PROGRAM_INPUT:
        case GL_PROGRAM_OUTPUT:
           *val = program_resource_location(shProg, res,
-                                          _mesa_program_resource_name(res));
+                                          _mesa_program_resource_name(res),
+                                          0);
           return 1;
        default:
           goto invalid_operation;
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 0887c68..b702dcd 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2229,7 +2229,7 @@ _mesa_GetSubroutineIndex(GLuint program, GLenum 
shadertype,
     }
resource_type = _mesa_shader_stage_to_subroutine(stage);
-   res = _mesa_program_resource_find_name(shProg, resource_type, name);
+   res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
     if (!res) {
        _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
       return -1;
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
index c081f74..0a10191 100644
--- a/src/mesa/main/shaderapi.h
+++ b/src/mesa/main/shaderapi.h
@@ -232,7 +232,8 @@ _mesa_program_resource_index(struct gl_shader_program 
*shProg,
extern struct gl_program_resource *
  _mesa_program_resource_find_name(struct gl_shader_program *shProg,
-                                 GLenum programInterface, const char *name);
+                                 GLenum programInterface, const char *name,
+                                 unsigned *array_index);
extern struct gl_program_resource *
  _mesa_program_resource_find_index(struct gl_shader_program *shProg,
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 6ba746e..ff1df72 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -952,7 +952,7 @@ _mesa_GetUniformBlockIndex(GLuint program,
struct gl_program_resource *res =
        _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK,
-                                       uniformBlockName);
+                                       uniformBlockName, NULL);
     if (!res)
        return GL_INVALID_INDEX;
@@ -987,7 +987,8 @@ _mesa_GetUniformIndices(GLuint program, for (i = 0; i < uniformCount; i++) {
        struct gl_program_resource *res =
-         _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i]);
+         _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i],
+                                          NULL);
        uniformIndices[i] = _mesa_program_resource_index(shProg, res);
     }
  }

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